Why should I change the way I look at the Rogue? I like the Rogue as a spike-damage dealer. Assuming that your opinion is the right one and everyone else is wrong isn't very constructive.People need to quit thinking of the Rogue in 3e/4e "I'm a spike-damage dealer" terms, and remember that the Rogue started out as just the clever thief. Even thinking back to classic media, the Rogue-type character never manages to fight as well as the main warrior, not even with finesse and panache. In an entire fight scene, you might see the plucky thief wait and watch, and finally jump in for that last-minute backstab... getting one kill to the seven the brave hero already has.
I think the Rogue should have the option of being a spike damage dealer. To avoid stepping on the Fighter's toes, I think they should do something about the survivability (AC specifically) of the current 5e Rogue. Players like DogBackward should have the option to make something more like the Thief of AD&D.