D&D 5E Rogue Hit Dice

Rogues should stay at d6, at the most. They are not front line combatants. Giving them d8 is too MMOish.

Look, debating whether it should be a d6 or d8 is a fair debate....but it's such an extreme exaggeration to declare that single hit point difference per level (on average) is the difference between being "MMOish" and "Not MMOish" it's ridiculous. You know declaring something "MMOish" is a loaded term with a lot of baggage attached to it. Why go there?
 

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Playing a Rogue in Pathfinder where they get d8 HD, Rogues are still squishy. It doesn't at all change the fact that they aren't front-line fighters, especially when monsters in Pathfinder and 3e tend to do a lot more damage than anything from previous editions, and in most cases 4e as well.
 

What about Thief having a D6, and Assassin having a D8?

Those seem to fit the archetypes. Assassins will be toughened for combat, and thieves are more likely to stay back and not engage. It's also a good signal to the player about how each sub-class is intended to be played.

Thaumaturge.
 

What about Thief having a D6, and Assassin having a D8?

Those seem to fit the archetypes. Assassins will be toughened for combat, and thieves are more likely to stay back and not engage. It's also a good signal to the player about how each sub-class is intended to be played.

Thaumaturge.

Yeah I think the sub-classes can differ slightly in which hit die they use, to reinforce the theme they are going for.
 

I can certainly entertain the idea of a rogue getting a bigger HD. They don't have the same AC as a fighter, don't get the half damage like a barb (at least not until higher levels and not as strong), and don't get any defy death or in battle healing abilities.

Now without seeing the rogue in action I'm not saying they need it necessarily (although I've already noted my defensive concerns on the monk which does have a d8), but I don't think it would make a night and day difference.
 

Keep Rogues at d6, lower the Mage back to d4 (as they were in earlier packets, and every edition, save the variant one).

Or, keep Mages at d6 (not my preference), and bump the Rogue to d8.
 

What about Thief having a D6, and Assassin having a D8?

Those seem to fit the archetypes. Assassins will be toughened for combat, and thieves are more likely to stay back and not engage. It's also a good signal to the player about how each sub-class is intended to be played.

Thaumaturge.

I agree, too. Though I agree to an even larger extent that there are many subclasses that could benefit from some different base stats, including proficiencies. The Cleric is a prime example, since some armor and weapons are determined by choice of deity/domain.
 

I agree, too. Though I agree to an even larger extent that there are many subclasses that could benefit from some different base stats, including proficiencies. The Cleric is a prime example, since some armor and weapons are determined by choice of deity/domain.


Yes, and what with Artificer, Psion, Sorcerer and Warlock falling under the Mage.
 

I'm thinking somewhat along the lines of Thaumaturge - rogue having a basic d6, but perhaps aspects that give up some abilities or ranged weapon options for being better 'strikers', including a boost to d8 HD. F'ex, taking the assassin subclass/speciality.
 

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