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Rogue sneak attack and multiple hits

Ipissimus said:
Which is a very good reason for a rogue to invest in ranged weapons. Sneak within 30ft. or wait in ambush for the enemy before you unleash your hail of sneak attacks. Go for the thrown dagger/shuriken approach, focus on the duel wield tree with the Quick Draw feat and make the Wizard envious of the sheer ammount of damage you can dish out per encounter. And you don't even have to worry about weapon finesse to boost your chances to hit, though Weapon Focus and Point Blank Shot are probably good ideas.
Please note that the hide skill is a move equiv. action when combined with the Sniping mechanic. So, you only get one attack per round as a sneak attack... assuming you meet all the prerequisites for attacking while hidden.

Mike
 

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Hypersmurf said:
First is the debate as to whether hiding denies an opponent his Dex bonus. It's not explicitly stated in the core rules.
-Hyp.
Does the expanded skill descriptions in complete adventurer p:101 (for Hide) count as core? ;)

Mike
 

mikebr99 said:
Please note that the hide skill is a move equiv. action when combined with the Sniping mechanic. So, you only get one attack per round as a sneak attack... assuming you meet all the prerequisites for attacking while hidden.

Mike

You could pull off multiple shots (with Sneak Attack on each one) with Greater Manyshot feat (XPH)
 

Once per attack. If you have multiple attacks per round due to off-hand weapons or high BAB, you have the potential to shell out a boatload of damage.
 

mikebr99 said:
Please note that the hide skill is a move equiv. action when combined with the Sniping mechanic. So, you only get one attack per round as a sneak attack... assuming you meet all the prerequisites for attacking while hidden.

Mike
Sure, assuming that you want to keep hiding in the surprise round. Considering that your party will probably want to get in on the action as well, continuing to hide in the surprise round is probably moot.

Hiding itself is not the point here if you want to sneak attack someone, hiding is just the mechanic you use to gain a Surprise Round. From the SRD:

Unaware Combatants: Combatants who are unaware at the start of battle don’t get to act in the surprise round. Unaware combatants are flat-footed because they have not acted yet, so they lose any Dexterity bonus to AC.

As for cover, I would like to point out that low objects (fences, stalagmites, etc.) can be ignored if you're closer to the cover than the target. Sure, hiding behind a tree or wall makes this tactic more difficult, though I would also like to point out that you CAN take a 5-foot step as part of a full attack. Step out from behind the tree in the surprise round, unleash your hail of death.

Of course, concealment (like the fog example or darkness) is much more dire to your chances of hitting, unless your opponent doesn't have darkvision but you do (fat chance), but you can still take the shots if you're hiding but they aren't. Invisibility is where concealment really comes into play, particularly at high levels when you get Improved Invisibility. Surprise Round: Ranged Sneak Attack. 1st Round: Run and Hide. 2nd Surprise Round: Ranged Sneak Attack. 2nd 1st round: Hide. Repeat until the duration runs out for an endless chain of sneak attacks... of course, this tactic relies on you being alone and winning initiative. Though, by the time Improved Invisibility becomes an issue, you may already have Hide in Plain Sight, which almost outmodes Invisibility (if I remember correctly, HiPS doesn't give you a bonus to Hide while Invisibility does).
 

Any attack where one is caught flat footed the sneak attack can be applied.
My gamers usualy make hand gestures on how they are attacking. If they are coming with a double cross stab. Yes both apply.
 

Paraxis said:
For 16,500 gold a wand of Scorching Ray caster level 11 is usefull to a rogue, 3 Ranged touch attacks that deal 4d6+Sneak Attack is not to shabby but at 330 gold a round not going to use it too often.
Except that Scorching Ray is a volley so only one of those rays gets sneak attack. You're better off using a Ray of Frost for touch attacks or just throwing daggers for multiple attacks.
 

Geronimochris said:
Any attack where one is caught flat footed the sneak attack can be applied.
My gamers usualy make hand gestures on how they are attacking. If they are coming with a double cross stab. Yes both apply.
Let me see if I get this correct - you decide whether an attack's a sneak attack based on how your player acts out making the attack?
 

Ipissimus said:
Sure, assuming that you want to keep hiding in the surprise round. Considering that your party will probably want to get in on the action as well, continuing to hide in the surprise round is probably moot.

Hiding itself is not the point here if you want to sneak attack someone, hiding is just the mechanic you use to gain a Surprise Round.
You can hide at any point during a typical combat, not just to gain suprise... and gain the extra SA damage if you make all the prerequisites.
Ipissimus said:
Surprise Round: Ranged Sneak Attack. 1st Round: Run and Hide.
Why run and hide... you are already behind cover/concealment, as you used it to gain suprise?
Ipissimus said:
2nd Surprise Round: Ranged Sneak Attack.
you only get one surprise round during a combat with a group of "somethings"
Ipissimus said:
2nd 1st round: Hide.
You only get one 1st round... during a combat with a group of "somethings"...
Ipissimus said:
Repeat until the duration runs out for an endless chain of sneak attacks... of course, this tactic relies on you being alone and winning initiative. Though, by the time Improved Invisibility becomes an issue, you may already have Hide in Plain Sight, which almost outmodes Invisibility (if I remember correctly, HiPS doesn't give you a bonus to Hide while Invisibility does).
Sneak attacking does not rely on winning initiative... it can be accomplished at any time you want, if you make the prerequisites.

Mike
 

shilsen said:
Originally Posted by Geronimochris
Any attack where one is caught flat footed the sneak attack can be applied. My gamers usualy make hand gestures on how they are attacking. If they are coming with a double cross stab. Yes both apply.

Let me see if I get this correct - you decide whether an attack's a sneak attack based on how your player acts out making the attack?

Geronimochris, can you record a bit of this, so we can see it?
;)

Mike
 

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