NPC
Gunso Sensei Basho (Hida Basho)
Samurai 3/Fighter 2
CR: 5
Clan: Crab
Alignment: Neutral Good
Honor: 2
STR 16
DEX 11
CON 14
INT 11
WIS 12
CHA 10
Massive Damage Threshold: 17
Hit Dice: 5d10+10
Hit Points: 46
Speed: 20 feet
Initiative: +0
Armor Class: 18 (+7 armor, +1 Deflection)
Base Attack Bonus: +5
Saving Throws: FORT +8; REF +1; WILL +4
Attack: +9 (Katana +1, 1d10+5, 19-20/x2), +9 (Wakizashi +1, 1d6+4, 19-20/x2), +9 (Masterwork Tetsubo, 1d8+4, 20/x3)
Special Qualities: Knowledge-Shadowlands as a class skill, 1 extra skill point per level, Ancestral Daisho
Skills: Battle (8) +9, Diplomacy (4) +5, Iaijutsu Focus (6) +6, Sense Motive (8) +11, Tea Ceremony (2) +3, Spot (4) +7
Feats: Void Use, Attention to Detail, Improved Damage Threshold, Way of the Crab, Power Attack, Cleave
Equipment: Ancestral Daisho (Katana +1, Wakizashi +1), Masterwork Tetsubo, Masterwork Great Armor, Yumi, Quiver (50 arrows), 5 Jade Fingers, Kimono, Journal, Travel Gear, Ring of Protection +1
Description: Gunso Sensei Basho is a veteran samurai working on the Kaiu Wall, he spent nearly eight years on the wall, and has seen his fair share of conflict. He has several scars from battle and story to go with each. He is curt and blunt, and somewhat rude, but an excellent teacher, and makes it a point to make sure young samurai learn all the need to know, especially young Crab samurai.
*Inspired by this website…here.
This is an NPC that will be an intergral part of the character's early life.
