Rolling damage for area effect spells.

How do you arbitrate the damage done by area effect spells?

  • A single set of dice per spell, that applies to all creatures affected by the spell.

    Votes: 53 93.0%
  • An individual and separate set of dice for each creature affected by the spell.

    Votes: 3 5.3%
  • Area effect?! I target my enemies with rays, so I can critical... like a professional!

    Votes: 1 1.8%


log in or register to remove this ad



Darklone said:
I agree with the flavor argument of rolling for each opponent... but it's too much work IMHO.

What if you considered it BBQ flavour? Would that be more of a motivation to do it? MMmmmmm... BBQ!

(Sorry I'm in a funny mood, our D&D "summer hiatus" is over, and our first campaign game in two months is this afternoon, so I'm in a good, and silly, mood.)

Thanks for all the input!
 

I've always rolled one set for all opponents, and I've always had the players under me do the same. The variance in how hard you're hit is the result of saves and class abilities. While a fireball is a roiling ball of flame, the flame hits everywhere in it about the same; while the lightning bolt jumps and cracks, it's still the same lightning bolt. So on, so forth.
That's just the way I've always seen it done, and always done it.
Magius out.
 

I would prefer to roll for each in the blast, but it just isnt viable for time constraints :( I do believe that most video games use the roll each time though ;)
 

I voted for many rolls -- but only because one of my players created a squib-tracking utility that lets us do it automatically. I wouldn't bother tracking nine ogres hit by a 5d6 fireball with separate rolls for each unless I could do it REALLY easily.
 

YEah I can post agian!

ok OT

I have always roll once but I can see how rolling for each target would fit the spirit of how D&D 3ed has gone.

Ture it take us more time for combat but for some things thats not nessisarly a bad thing.
 

Remove ads

Top