fusangite said:You see, if you talked to non-RPG players and said that you played a regular game in which you play-acted political intrigue, people might say "oh -- like model congress or the model UN or diplomacy" (they would still think you were a geek of course); if you told them that you played a regular game in which you engaged in proxy violence, they might say, "oh -- like chess or risk." But if you told them you play-acted seduction recreationally, I think they would be hard pressed to find an activity outside our subculture to which this was comparable.
Yes. But in my view, the inclusion of something in gaming that is normally outside of the boundaries thereof requires justification beyond "it is in literature" or "it is in life." One must make the case that it is appropriate for the game.
S'mon appears to take the position that it is essentially pathological to exclude from games anything that appears in literature. My point is that to include in games things that are not normally part of gaming is what requires justification. Because RPGs are a kind of game far more than they are a kind of literature, I locate my normative standards for them in a very different place than he does.
Well, to avoid a semantic discussion of what "normal" really means, let me put it this way: there are lots of situations in which it is socially acceptable to roll dice; there are lots of situations in which it is socially acceptable to engage in proxy or mock violence; there are lots of situations in which it is socially acceptable for people to collaboratively tell stories; the same cannot be said of play-acting seduction with one's friends.
But it doesn't. Nobody imagines improv troupes enjoying acting with no audience. If "audience" is identical with "performers" you don't have acting anymore; improv is a subset of acting. I don't think people buy the idea of acting without audience as acting.shilsen said:I'd say acting of various kinds would be the obvious activity to compare it to. And as Seeten mentioned above, gamers are functioning as actors and audience at the same time, so it works fine as an analogy, as far as I'm concerned.
Because I think society has caught on to something that we're trying to forget: that it is highly problematic to play act seduction because seduction/flirting is already play-acting; as a result, one cannot draw a clear or meaningful boundary between in-game flirtation/seduction and out of game flirtation/seduction.I've also got to admit that I don't see why being able to have non-RPG players understand why something is in the game is important. Heck, I don't even care whether RPG players not in my game understand why my campaign includes what it does or not. They're not either audience/participants, so why would their opinions matter?
That, of course, I cannot dispute.This I agree about. The game isn't primarily about replicating literature or life (though those can be useful secondary aims). It's about having fun. And in my experience, well-handled romance in the game is good fun.
That was essentially how I was phrasing my point initially. I was using the term "play acting" to indicate the absence of audience as a concern; "play pretend" is just as good.Seeten said:If we remove the words "acting" and replace them with "Play pretend" do we remove the need for audience from what is essentially the same thing?
It does. "Play acting" or "playing pretend" violence or political intrigue is viewed as essentially normal whereas treating romance in this way is viewed as pathological. I choose to see these differences in reaction on the part of mainstream society as indicative of something important. They're not the whole story but they are one of the signs that this activity is more problematic or at least more exceptional than many on this thread assert.Whether you term such activity acting or not, I dont see how that impacts on the central point.
Not really. Not including it is not the same as excluding it. All kinds of things happen to the characters when they are not "on screen" or whatever; nothing stops romance from being one of those things in the games I run.I think the core here, and I dont necessarily disagree with your opinion, is that romance occurs in life, and thus, for accurate and 3d characters, one needs to include it in some form.
Don't care for it!? It sounds ghastly! I commend you on your tolerance.I play with 2 groups. Group A is all combat, all the time. There is no negotiation, no romance, nothing but fighting and tactics. I dont really care for it,
My problem here is that you are placing romance in the same category as a bunch of other normal things that nobody has any problem with anybody roleplaying.Group B has plot, character, and occasionally romance. Generally the "curtain closes" type sex as well. Game B is much more entertaining. If all the romance and whatnot left Game B, it'd still be more fun, albeit with less "realistic" characters, imo.
I'm not suggesting that people shouldn't do romance due to loss of face; after all, we're all willing to endure the loss of face associated with admitting we are D&D players. My only reason for invoking mainstream social standards is that mainstream society is, from time to time, on to something.But yeah. Wanna look like a girly man in front of your friends, all being mr. smooth with the ladies? Thats your risk, if you choose to add romance to your game. I fully understand why some dont do it.
fusangite said:Furthermore, there is the connection between flirtation/seduction and sexuality. It is perfectly okay for movies or literature that we experience individually and passively to stimulate sexually. It is not okay for shared public active activities to do so. I don't want to have a shared experience of sexual arousal or stimulation with anybody other than a significant other.
Games should be emotionally and intellectually stimulating; they should never be sexually stimulating.