RPG Evolution: The Half-Edition Shuffle

The next edition of Dungeons & Dragons is finally on the horizon, but it's not here just yet. So when do publishers makes the shift?

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A Historical Model​

D&D has been through several editions in recent memory, but few match the recent transition between two compatible editions. Although backwards compatibility is often promised, it's rarely delivered. And there's also the consideration of the thousands of small press publishers created through the Open Game License movement, which didn't exist before Third Edition. Of all the edition shifts, the 3.0 to 3.5 transition seems closest to what D&D is going through right now, so it's a good place to start this thought experiment.

Compatible, Sort Of​

Fifth Edition's transition to Sixth involves tweaks to the game. Those tweaks seemed largely cosmetic, at first. With the release of Mordenkainen's Monsters of the Multiverse, it's clear that the spellcasting section of monsters is going to be significantly changed. In short, while players may find their characters compatible with the latest edition of D&D, DMs may find their monsters aren't. And that's a problem for publishers. But mechanically, all of these issues can be addressed. What really matters is what customers think. And that's often shaped by branding.

What a Half-Edition Means​

The transition between Third Edition and 3.5 was more significant than many publishers were expecting. You can see a list on RPG Stack Exchange, which shows just how much the new edition changed the game.

This did not go unnoticed by consumers. The OGL movement was still developing but it caught many publishers by surprise, including the company I wrote for at the time, Monkeygod Publishing (they're no longer in business). When we released my hardcover book Frost & Fur, the only identifier was the D20 System logo. Little did we know that it was imperative to identify the book as 3.5-compatible (which it was), because stores wouldn't carry it and consumers wouldn't buy it if it wasn't.

There wasn't nearly as much communication from WIzards of the Coast back then as to how to prepare for the edition change, much less columns from the company explaining their strategy. More communication about the upcoming edition may mitigate its impact on third-party publishers.

Between the DM's Guild and DriveThruRPG, there is now an ecosystem that can more readily update itself without taking up shelf space or clogging up inventory. Digital products can be changed, covers can be rebranded, and newsletters can announce the update. Wizards of the Coast has also given considerable lead time on the coming changes by announcing the edition well in advance and updating books piecemeal so developers can see what changed. But there's still one important piece of the puzzle.

What Do Consumers Think?​

One of the ongoing concerns for supporting publishers of Third Edition was how the Open Game License would be updated and, at least as important, how to identify that compatibility.

Updating the OGL enables publishers to ensure their products are compatible. The OGL doesn't specify stat block structure, so it may not even be necessary to update the license much if at all.

Identifying compatibility will be even more critical. At some point, publishers will start identifying their products as Sixth Edition compatible. And that will happen when consumers shift their spending habits.

The Changeover​

But first, WOTC has to declare that Sixth Edition has officially arrived. Wizards was hesitant to put a number on Fifth Edition, preferring instead to indicate it was simply D&D to potentially head off edition controversy. Failure to do that in a timely fashion (or worse, failure to recognize a new edition at all and continue calling it Fifth Edition) will cause potential confusion in the marketplace, with both consumers and publishers.

At some point the tide will turn and consumers will expect compatibility with the new edition. That change is complicated by the fact that Sixth Edition should be largely compatible with Fifth Edition. But only consumers can decide that for sure; if they don't feel it is, there will be a sharp drop off in Fifth Edition buying habits. For smaller publishers, they'll stay close to the market to determine when that shift is happening and how to transition smoothly without harming their business model.

Getting it right can be lucrative. Getting it wrong can sink a company. The market convulsed massively when 3.5 came out, wiping out publishers and game store stock that were unprepared for the change. Here's hoping with enough foresight and planning, we don't have a repeat of the 3.0 transition.
 

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Michael Tresca

Michael Tresca

WotC has skin in the game with the DMsGuild.

I bet they don’t want to kill that goose.
Yeah, especially because they have to do nothing to take that sizeable cut. They don't own or operate the storefront or provide any form of active engagement with the authors etc. It's basically just super high margin free money.
 

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Funny because it is true. The whole "publish or your dead" runs through the hobby game store industry. The most popular wargames model (pun intended) is just as bad if not worse due to having to push out new minis to collect and paint.

There is much truth to this though.

Many in the hobby seem to have an aversion to playing "dead" systems...


my biggest fear is what I refer to as "standing in the middle of the road, and getting hit by cars going both ways" that they will make enough changes to make it a new edition but try to hold back major overhauls needed. In doing so they will not make people who want 100% backwards compatible happy, and people that want major change wont be happy either.

That is the risk they must run with the 50AE "not-edition".

They promised "backwards compatibility"...


10 years is a long time for an edition of D&D. The longest duration so far.

For WotC, yes. One could argue that 2e was just a cleaned up 1e.

Until now WotC has radically changed each edition. This is the first time we will see a gradual "evolution" of the current edition to its not-edition incarnation.


I'm betting it will be released as "Dungeons & Dragons: The 50th Anniversary Edition" and they will be cheerfully ignoring the question of whether it is 5th, 5.5 or 6th. Why fight an Edition War you can avoid?

Yes. They have been very adamant that this is an "evolution".

The 50AE not-edition of 5e D&D should initially do well just because of the inertia and hoopla of D&D's 50th anniversary.

The actual reception of the 50AE not-edition by D&D fandom will probably only be seen a few years down the road after the glamour spell of fifty years of D&D has worn off...


In my opinion; looking back on things a minimum of 10-15 years seems to be about the amount of time you need to have pass before releasing a new edition that wont outright split the fanbase.

The edition needs to become staid and unwieldly for the majority of the fanbase to want to move on the the new shiny. This allows old players to re-set play with less splat cruft to deal with, and lures in new players because the game does not seem as sprawling and overwhelming without lots of "optional" products to learn/acquire in order to play.

3e hit it right; D&D was functionally the same for 20+years, 4e was too soon; It tried to change too many concepts all at once, and split the fanbase, with Pathfinder showing that 3.5 still had legs. 5e hit well; it was 14 years since 3e, and mostly healed the fanbase split. And then the pop-culture D&D up swing hit...

The 50AE not-edition seems a touch on the early side for a new "evolution" of D&D, but we shall see how it plays out.
 

Yeah, especially because they have to do nothing to take that sizeable cut. They don't own or operate the storefront or provide any form of active engagement with the authors etc. It's basically just super high margin free money.

I once figured out that the money I make annually from my DMsGuild sales is almost exactly equal to what I spend annually on D&D stuff between DNDBeyond, Roll20, physical products, Beadle & Grimm, and stuff I buy from DMsGuild or DriveThruRPG. It's like they're paying me in company scrip.

In recent years, they have gotten a lot better about plugging DMsGuild in the printed hardcovers and boxed sets, which is nice.
 

I once figured out that the money I make annually from my DMsGuild sales is almost exactly equal to what I spend annually on D&D stuff between DNDBeyond, Roll20, physical products, Beadle & Grimm, and stuff I buy from DMsGuild or DriveThruRPG. It's like they're paying me in company scrip.

In recent years, they have gotten a lot better about plugging DMsGuild in the printed hardcovers and boxed sets, which is nice.
They are also doing social media plugs too.
 

Maybe. Maybe not. The sales of modules are not as good as books with rules. The sales of books with pure fluff are nowhere near as good as books with rules. So WotC's model has been to sell books with fluff and rules for years. Of the books they put out, the core books (main three) still sell far and away more copies than the PHB/DMG 2, 3, 4 style books (Xanathar's, Tasha's, etc). And people get bored. People find the loopholes, spot the problems with the system, and get tired of patching them.
Indeed. And there's also the point of diminishing returns WotC discovered with 3.x and 4E, where once you have too many rules books it becomes a perceived/real barrier to entry for new players.

So they have to strike a balance between wanting to publish rules books with player-facing options (because those sell best) and wanting to keep getting new players on board (for whom too many rules books becomes a barrier). A new edition launch serves both needs. You just don't want to do it too often, and alienate too high a percentage of existing players with the "need" to re-buy the core books.
 




I think referring to the upcoming release in the OP as "6th" Edition is a bit premature. It may just be corporate marketing speak, but WOTC has made great pains to emphasize how compatible this release will be, and refers to it as the Anniversary Edition, iirc. I know the OP likens it to the 3.0 to 3.5 release, so why not refer to it as 5.5 or the AE edition?

What we know about The Upcoming Books - what we really know, as opposed to what a thousand Internet theorists say could be written on the back of an index card. That doesn't keep some people from worrying about a theoretical Sixth Edition That Will Come To Your House And Burn All Your Old Books In A Fire.

Maybe I'm being overly optimistic but with all the inroads they've made with new players, telling them there's a new version isn't going to make most of them rush out and spend another $150 to buy new books. However, a "rules compendium" that means I can go back to only hauling three books to a game instead of six or so? Yeah, I'd buy that.
 

The current 5th Ed doesn't need changued, but my opinion is WotC is thinking about other strategy. Usually teenages and adults don't buy toys, but collectors or for birthday gifts, but there is a great potential in the TTRPG industry. I would bet Hasbro is wishing to create the ultimate d20 system to can be used for all genres. And this would allow to sell licenced adaptations of famous franchises (comics, videogames, movies..). But this idea is a serious challengue for the game designers. A new d20 Modern, but If we talk about a totally retrocompatible d20 Modern with D&D then the things are different.

I suggest instead a 5.5 Ed the option should be other d20 game, for example Gamma World, to test the new ideas. Here the firearms and high-tech is very powerful, but the PCs have to save the ammo for the worst enemies. And it has got a lot of creatures could be sold as toys.
 

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