RPG Evolution: The Half-Edition Shuffle

The next edition of Dungeons & Dragons is finally on the horizon, but it's not here just yet. So when do publishers makes the shift?

The next edition of Dungeons & Dragons is finally on the horizon, but it's not here just yet. So when do publishers makes the shift?

thehalfeditionshuffle.png

A Historical Model​

D&D has been through several editions in recent memory, but few match the recent transition between two compatible editions. Although backwards compatibility is often promised, it's rarely delivered. And there's also the consideration of the thousands of small press publishers created through the Open Game License movement, which didn't exist before Third Edition. Of all the edition shifts, the 3.0 to 3.5 transition seems closest to what D&D is going through right now, so it's a good place to start this thought experiment.

Compatible, Sort Of​

Fifth Edition's transition to Sixth involves tweaks to the game. Those tweaks seemed largely cosmetic, at first. With the release of Mordenkainen's Monsters of the Multiverse, it's clear that the spellcasting section of monsters is going to be significantly changed. In short, while players may find their characters compatible with the latest edition of D&D, DMs may find their monsters aren't. And that's a problem for publishers. But mechanically, all of these issues can be addressed. What really matters is what customers think. And that's often shaped by branding.

What a Half-Edition Means​

The transition between Third Edition and 3.5 was more significant than many publishers were expecting. You can see a list on RPG Stack Exchange, which shows just how much the new edition changed the game.

This did not go unnoticed by consumers. The OGL movement was still developing but it caught many publishers by surprise, including the company I wrote for at the time, Monkeygod Publishing (they're no longer in business). When we released my hardcover book Frost & Fur, the only identifier was the D20 System logo. Little did we know that it was imperative to identify the book as 3.5-compatible (which it was), because stores wouldn't carry it and consumers wouldn't buy it if it wasn't.

There wasn't nearly as much communication from WIzards of the Coast back then as to how to prepare for the edition change, much less columns from the company explaining their strategy. More communication about the upcoming edition may mitigate its impact on third-party publishers.

Between the DM's Guild and DriveThruRPG, there is now an ecosystem that can more readily update itself without taking up shelf space or clogging up inventory. Digital products can be changed, covers can be rebranded, and newsletters can announce the update. Wizards of the Coast has also given considerable lead time on the coming changes by announcing the edition well in advance and updating books piecemeal so developers can see what changed. But there's still one important piece of the puzzle.

What Do Consumers Think?​

One of the ongoing concerns for supporting publishers of Third Edition was how the Open Game License would be updated and, at least as important, how to identify that compatibility.

Updating the OGL enables publishers to ensure their products are compatible. The OGL doesn't specify stat block structure, so it may not even be necessary to update the license much if at all.

Identifying compatibility will be even more critical. At some point, publishers will start identifying their products as Sixth Edition compatible. And that will happen when consumers shift their spending habits.

The Changeover​

But first, WOTC has to declare that Sixth Edition has officially arrived. Wizards was hesitant to put a number on Fifth Edition, preferring instead to indicate it was simply D&D to potentially head off edition controversy. Failure to do that in a timely fashion (or worse, failure to recognize a new edition at all and continue calling it Fifth Edition) will cause potential confusion in the marketplace, with both consumers and publishers.

At some point the tide will turn and consumers will expect compatibility with the new edition. That change is complicated by the fact that Sixth Edition should be largely compatible with Fifth Edition. But only consumers can decide that for sure; if they don't feel it is, there will be a sharp drop off in Fifth Edition buying habits. For smaller publishers, they'll stay close to the market to determine when that shift is happening and how to transition smoothly without harming their business model.

Getting it right can be lucrative. Getting it wrong can sink a company. The market convulsed massively when 3.5 came out, wiping out publishers and game store stock that were unprepared for the change. Here's hoping with enough foresight and planning, we don't have a repeat of the 3.0 transition.
 

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Michael Tresca

Michael Tresca


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Stormonu

Legend
I think you missed the "but more" argument.

right now they are selling X # of supplements. for the first time in WotC history X is bigger then how many PHB and DMGs they sold...

if they get the marketing right and get half of the NEW members of X(those that joined pos critical role in the last 3ish years) and keep most of the OLD members of X(those of us on the edition treadmill for 10+ years) they can get the best selling PHB yet... and if the Hype continues theuy can ride that to new highs on the NEXT suppliminets...

if I were them I would have Matt Mercer on speed dial, and talk to some other tic tok and you tube and twitter peeps with big followings... if all of them push this new book it could be huge... if all of them continue with this new way to play (that to be frank is based on how they play anyway) they can hopefully keep growing.
I would hope this never becomes a case. I'd rather a game system build on a solid, working foundation by seasoned game designers than social media influencers.
 

JEB

Legend
A question which many will also ask is what happens to all those thousands and thousands of DMs Guild products? Even if they are technically compatible, it's the perception which matters. It would suck if you're a DMsG publisher who has invested years of work and money into your products and building up an extensive catalogue, and folks stopped buying them.
Some DM Guild publishers appear to already be anticipating this problem: @Nixlord with his Monster Manual Expanded revisions, for example. Though not all DM Guild creators will be able or willing to invest so much effort in updating their old content... but at least it should be less painful than updating and publishing new print books was back during the 3.0-3.5 transition.

Of course, a lot also depends on just how different 2024 edition is to 2014 5E, or even to the current transitional model.
 

overgeeked

B/X Known World
Yea, I know why WoTC does it.

My point was that if the changes are small/incremental, players may not be too inclined to buy new books.
It depends. Most gamers seem utterly obsessed with the new and the fear of missing out (or FOMO as the kids say). So even minor changes will result in sales. Look at the Rules Expansion Gift Set Cash Grab. It's literally two reprinted books packaged with a book of reprints from two other books smashed under one cover with minor revisions. And that's selling. Like actually selling. It's the #13 bestseller right now under D&D on Amazon. Though admittedly the sales ranks are a bit weird because Amazon just did a 3 for 2 sale that included a few of the older D&D books, including Tasha's.
5E is the goose that laid the golden egg, and could probably sustain their target profitability for a quite a while without any changes.
Maybe. Maybe not. The sales of modules are not as good as books with rules. The sales of books with pure fluff are nowhere near as good as books with rules. So WotC's model has been to sell books with fluff and rules for years. Of the books they put out, the core books (main three) still sell far and away more copies than the PHB/DMG 2, 3, 4 style books (Xanathar's, Tasha's, etc). And people get bored. People find the loopholes, spot the problems with the system, and get tired of patching them. So they either jump ship to other games, stop playing...or WotC offers them a revised 5E that's so high percent compatible with what they already have, which sells like gangbusters because it fixes commonly discussed problems with the system and because most gamers are utterly obsessed with the new and the fear of missing out.
 

ART!

Deluxe Unhuman
It would be interesting to know how many people buying the new gift set are people who already have access to Tasha's and Xanathar's but want the new book, and how many are people who don't have one or both of Tasha's and Xanathar's and with the addition of the new book see an opportunity to get a snazzy slipcase book set with a lot of useful (YMMV) content.
 

HammerMan

Legend
I would hope this never becomes a case. I'd rather a game system build on a solid, working foundation by seasoned game designers than social media influencers.
social media influencer is a weird thing... they are the reporters not the story. The game already is turning based on them and them (in theory based on us)
 

Burnside

Space Jam Confirmed
Supporter
Depends on the value they put on third party support. It's not incumbent, no; it might be wise. Or not, depending, as I said, on the value they put on third party support.

A question which many will also ask is what happens to all those thousands and thousands of DMs Guild products? Even if they are technically compatible, it's the perception which matters. It would suck if you're a DMsG publisher who has invested years of work and money into your products and building up an extensive catalogue, and folks stopped buying them.

That would suck BUT because those products are entirely digital or print-on-demand, they're living documents. There's no outdated inventory of print products sitting in a warehouse. Creators could go into those PDFs, update them to make them new edition-compatible, slap a new banner on the cover that says "Updated for 5.5!" and switch out the PDFs on the site. Might even spike sales for older stuff.
 

That would suck BUT because those products are entirely digital or print-on-demand, they're living documents. There's no outdated inventory of print products sitting in a warehouse. Creators could go into those PDFs, update them to make them new edition-compatible, slap a new banner on the cover that says "Updated for 5.5!" and switch out the PDFs on the site. Might even spike sales for older stuff.
It would be interesting to see how old 3rd party products actually sell.
I would expect, the demands drop anyway after a while. So could't it be an opportunity for 3rd party publishers to also update their products to the newer edition.
I mean, EN-world already ahowed how even a 4th edition storyline can be updated to 5th edition and now LevelUp and I gladly supported it 3 times.
What is perceived as cash grap for some people is showing appreciation by actually buying newer stuff.
(Vote with your wallet and support the people you want to be successsful).
 

Burnside

Space Jam Confirmed
Supporter
It would be interesting to see how old 3rd party products actually sell.
I would expect, the demands drop anyway after a while. So could't it be an opportunity for 3rd party publishers to also update their products to the newer edition.
I mean, EN-world already ahowed how even a 4th edition storyline can be updated to 5th edition and now LevelUp and I gladly supported it 3 times.
What is perceived as cash grap for some people is showing appreciation by actually buying newer stuff.
(Vote with your wallet and support the people you want to be successsful).

As a DMsGuild content creator, I will say the tail on older products is shockingly long.
 


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