Believe it or not, there's people who don't like games. At all.
We've all encountered it: we mention our gaming interests or someone notices our games and the response is, "I don't like games." There are a lot of reasons for why this is and their reasoning tells a lot about that person.
There are many different kinds of games for many different types of gamers. Quantic Foundry's survey offers a detailed breakdown of gamer interests, so it should come as no surprise that there's a game for everybody -- they just might not all be interested in the same game.
Your Turn: How do you respond to the people in your life who don't like games?
We've all encountered it: we mention our gaming interests or someone notices our games and the response is, "I don't like games." There are a lot of reasons for why this is and their reasoning tells a lot about that person.
"They're a Waste of Time"
Perhaps the most frequent response to gaming is that it's a frivolous past time, and therefore should not be pursued. This broad characterization has roots in the idea that free time should be spent productively, even if the benefits are ancillary. Practicing a sport is a means of exercise, tending a garden grows plants, etc. It's perhaps not a surprise that busy people are more inclined to take this stance because they're under intense pressure to maximize their free time when they have it. As Gloria Liu explains at the Atlantic:But unless it's a contest with a reward at the end, games provide enjoyment simply by playing them. In a previous article for the Atlantic, Liu admitted as much:Research finds that women generally have less leisure time than men, perhaps because of the gendered division of household work and child care. That could be why Yee told me he more often hears women than men express that games are a waste of time. This rings true for me, at least: When I think about the leisure activities I “indulge” in, such as cycling, they tend to have bonus benefits, like exercise.
In short, it's only a waste of time if you don't value the enjoyment that comes from gaming.Pointless goals, in contrast, are meant to be enjoyed. They trick us into doing the things we love, which can also put us in a flow state, where we’re deeply satisfied, present, and absorbed in the task at hand. (If you must justify the time, Price says, know that flow states can also boost creativity and serve as an antidote to the constant hijacking of our attention by our work, our devices, and our kids.)
"It Tells Too Much About You"
When I was playing Dungeons & Dragons in high school, one of my friends told me his father disapproved of the game -- not for the usual reasons (back in the 80s, the Satanic Panic was in full swing), but because he felt it shared too much about the participants involved. He was right:I'm often fond of saying that if a gaming group plays together long enough, they'll either be best friends or will drop out of the game. Tabletop role-playing in particular can be an intensely personal experience that accelerates relationships, including breaking them faster.Rachel Kowert, the research director for Take This, a nonprofit that supports mental health in the gaming community, told me that the beauty of getting to know people through play is that the relationships form “backwards.” “You meet someone on the street—you get to know them slowly over time and see if you can trust them,” she said. “But in a game, if you helped me kill this dragon, I immediately have some foundational level of trust.” In other words, games can reveal people’s core qualities: how they react when they’re stressed, how they cooperate in a team, or how they behave when they win or lose.
"I Don't Like That Game"
Games are frequently painted in broad strokes by their most popular brands: board games bring to mind Monopoly, card games Poker, role-playing games Dungeons & Dragons. As many gamers are fond of pointing out, there's life beyond just killing dragons. But getting there requires being open to the concept in general, and often dislike of one game ends up a dismissal of all of them.There are many different kinds of games for many different types of gamers. Quantic Foundry's survey offers a detailed breakdown of gamer interests, so it should come as no surprise that there's a game for everybody -- they just might not all be interested in the same game.
Your Turn: How do you respond to the people in your life who don't like games?