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Sorry, Ao.

From now on, I won't delete items if I decide to get rid of them, just remove them from sale. That way, people don't lose out.

Your ring of protection, in the new configuration, would be a gold or silver ring with one of the dedensive enchantments on it.
 

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Aren't we looking at an eventual reset anyway? So it doesn't bother me as much when something disappears as I know that once we get the system set we'll all be back to level 0 anyway. Or at least that was my understanding.

I helped level up the necromancer, got up to level 5 and have a job again, and beat the heck out of the kobold. Thank goodness healing prices went down, as the little bugger only gives 1 gp now...

Maybe eventually I'll be able to afford more items - its still all being spent on healing right now...
 

Morrus said:
Jobs are back!

Doh! Jobs are back but they all start at lvl 1.

Guess it's back to post-for-cash until I can get healed and make another stab at getting to lvl 1. :\
 

Pyrex said:
Doh! Jobs are back but they all start at lvl 1.

Guess it's back to post-for-cash until I can get healed and make another stab at getting to lvl 1. :\

On the plus side, healing is now cheap enough that you should be back fighting again much much quicker.
 



I've also persuaded the developer to upgrade magic - he's working on an addon right now. Basically, magic attacks will vary in damage according to the MP cost of the spell itself. So those people who have MP boosting stuff will find them becoming useful very soon.
 

I can confirm that MP is working differently now - I'm now given a message that I don't have enough MP when trying to cast a spell.

On that note, just wondering - don't you think -50 MP for equipping a Great Helm is a little bit harsh? Especially as you're paying 200 gp for -5 str and +10 def, it seems the MP penalty on top of that is a bit too much.
 

Well, I was trying to simulate the "Wizards don't wear armour" thing (even thinking of big penalties to MP on other armour) - thus encouraging them to get headbands of intellect, and other magical enhancements. I'd like to see characters progressing in one of two directions - armoured fighters or unarmoured wizards.
 

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