RPG Print News – Goodman Games, Melsonian Arts Council, and More

Dungeons & Dragons has gross miniatures (one of which is a zombie clot, yuck), DCC has a new cover and new patron support and a post-apocalyptic setting, and AD&D gets more support via a gaming magazine. Troika! gets its own version of Hogwarts and PCs will have backgrounds like daughter of mischief and vrilmonger. GMs get world building and campaign management support with trackers and markers and Numenera has a supplement for traveling.

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Note: RPG Print News covers new RPG releases and some classics, reprints, and sales available from retailers. It does not cover products that are only available to customers through kickstarter or as print on demand.

Zombie Clot | Bodytaker Plant | Greater Star Spawn Emissary | Unspeakable Horror by WizKids
  • SYSTEM: Dungeons & Dragons 5th Edition Van Richten's Guide to Ravenloft
  • PRODUCT TYPE: single miniatures
  • RETAIL PRICE: $14.95/$14.95/$27.95/$29,95
  • DESCRIPTION: All of these miniatures sound disgusting or menacing or both. A zombie clot? That just sounds disgusting. What is that thing sticking out of its left fist? The bodytaker plant has slime dripping from an orifice and a I think a person stuck in its maw. It’s bad enough that the greater star spawn emissary is a fleshy triangle of tentacles but does it have to be greater than all the other star spawns? And how many emissaries do the star spawn really need? And it is so horrible that I don’t even want to talk about the unspeakable horror. So these miniatures should work great with D&D or other fantasy RPGs.
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Flipping and Turning #7 by Smoldering Dung Games
  • SYSTEM: Advanced Dungeons & Dragons
  • PRODUCT TYPE: magazine
  • RETAIL PRICE: $19.99
  • DESCRIPTION: The official gaming magazine of the GrogTalk podcast. This assassin issue includes: a One-Eyed Half-Orc Cleric/Assassin in a Captured City, Egads! Where Did That Assassin Come From?, Gnome Realms TM — Petty Gods, Touch of Class – Assassins, Hittin' It and Quittin' It!, The Sting of the Blue Scorpions, and more.
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Dungeon Crawl Classics Core Rulebook (Stefan Poag Edition) | Angels, Daemons and Beings Between | The Umerican Survival Guide by Goodman Games
  • PRODUCT TYPE: hardcover books
  • RETAIL PRICE: $59.99/$40/$45
  • DESCRIPTION: Dungeon Crawl Classics is a d20 fantasy RPG built off of D&D 3.5 with nods to old school gaming (charts and weird dice). It is well known for interesting adventure modules with detailed maps as well as a gonzo feel to the world and art. Angels, Daemons, and Beings Between includes 24 new and fully developed patrons and demi-patrons as well as 66 new spells. Also has monstrous minions and new spellburn and patron taint tables Patrons. More than mere supernatural benefactors, the patrons are the schemers whose plots set worlds into motion. They are beings who amuse, enthrall, and terrify the PCs who dare to bargain with them! The Umerican Survival Guide describes a ruined world the PCs must overcome. Foretold in the ancient calendars, early in the 21st century a rogue object from deep space hurtled near the Earth and struck the Moon. Its impact caused catastrophic destruction around the globe, ripping the very fabric of time and space itself; yet mankind still survived. Centuries later, the planet is reborn ... a strange new place of alien wonder and death: a world ruled by savagery, cruel sorcery, and twisted science. Now is the time for the PCs to rise up and take their place in this perilous and untamed land.
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Academies of the Arcane by Melsonian Arts Council
  • SYSTEM: Troika! Numinous Edition
  • PRODUCT TYPE: hardcover book
  • RETAIL PRICE: $48.95
  • DESCRIPTION: Contains robust tools detailing how to create a magical school, the kind that provides the finest education one could hope to find among the myriad spheres beneath the hump-backed sky. Inside are strange locales, mystical campus enclaves, fresh-faced and foolhardy students and their pedigreed houses, ever-scheming staff members trapped within the ivory tower of academia, and classes covering every topic a would-be sorcerer could dream of. Features 36 new Backgrounds, 90 Spells, and ample advice for running the frivolous competitions of wizards and their brutal errantries to other worlds.
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Fantasy World Creator | Fantasy World Creator: Treasure Pack | Fantasy World Creator: The Master's Black Book by Game Start Studio
  • SYSTEM: system neutral
  • PRODUCT TYPE: box sets/notebook
  • RETAIL PRICE: $89.97/$46.97/$20.47
  • DESCRIPTION: Fantasy World Creator gives a GM a collection of cards and tokens to plan and create an adaptable RPG game world for their players. The cardboard tiles and tokens feature original artwork and are laminated for use with dry-erase markers. Also includes access to a web app to track a world online. Includes: 126 dry-erase interlocking dungeon/game tiles, 24 character token cards, 101 creature tokens, 140 environment tokens, 80 status tokens, six character sheets, two dry-erase markers, blank tokens, stands for creature and character cards, and stand adapters for large creatures. The Fantasy World Creator Treasure Pack is similar to the main box set. Contains: 24 dungeon/game tiles, 44 character tokens, 20 doors and & portal tokens, seven trap tokens, 12 equipment sheets, and one encounter sheet. The Master's Black Book is a 150 page dry-erase notebook. Four dry-erase markers (black, red, green and blue) are included. The sections relating to creatures, characters and maps are also fully illustrated with original artwork. Includes: 18 page bestiary, 6 page NPC sheets, 16 blank customizable maps, 30 pages of fantasy world maps, 30 pages of fantasy underground maps, two pages of time tracking charts, and 16 pages for notes. For combat; Four pages each of encounter sheets, spell combat tracking sheets, and custom spell sheets. Party tools: two pages of party alignment tracking charts and four pages each of party sheets and party wagon sheets.
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Break the Horizon by Monte Cook Game
  • SYSTEM: Numenera
  • PRODUCT TYPE: hardcover supplement
  • RETAIL PRICE: $44.99
  • DESCRIPTION: Adds mobility to Numenera. These rules allow PCs to traverse the vast distances of the Ninth World, finding adventure, encounters, and treasures along the way. This book contains: mounts, vehicles, cyphers and artifacts that aid in travel, a comprehensive index of all travel options from every Numenera product to date, equipment, creatures, NPCs, travel-themed GM intrusions, coverage of hazards and encounters, in-world advice from seasoned Ninth World travelers, and two adventures that can be integrated into the PCs' travel or used at their destination.
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Charles Dunwoody

Charles Dunwoody


I love DCC and I love that new cover art, but it's hard to justify buying a new copy of the core book for $60 when the copy I bought a few years ago for $40 is still in near-perfect condition.

I love DCC as well, but not as much as they love pitting out new covers.
Yeah: It's best that, for those who are new to DCC and haven't gotten a hardcover book yet of the main rules, is to just pick your fave cover and get that one. And there are a number of cool covers for the main DCC book.

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