Hypersmurf
Moderatarrrrh...
Yes. The power is an acid effect. But this doesn't mean the acid damage is an effect of that, err, effect...
A phantom steed is immune to any effect other than damage.
-Hyp.
Yes. The power is an acid effect. But this doesn't mean the acid damage is an effect of that, err, effect...
Immunity cares about Keywords, resistance cares about damage types. Keywords are only selective on effects if they explicitly say so. Otherwise, there's no 'This is this, and that is that.'
Here's an example why it can't be selective. Let's say you have a power:
Dynophobia
Encounter - Arcane, Thunder, Fear, Implement.
Ranged 10
Attack: Intellegence vs Fortitude
Hit: Target takes 2d10 thunder damage, is pushed a number of squares equal to your wisdom modifier, and is immobilized (save ends)
Now... which part is the fear part, which part is the thunder?
The thunder damage is obviously 'thunder' by your interpretation, but what about the push? Both thunder powers and fear powers have push effects as part of their milieu.
But let's say thunder is restricted to damage only... then wouldn't feats or items that increase the number of squares of pushing a thunder effect does be useless?
See, it -can't- work that way, because there's too many holes, and the rules give zero guidelines on how to even begin to adjudicate it.
It's messy, and puts too much in the hands of the DM to interpret without -any guidance what-so-ever.-
You cannot interpret the rule that way without inventing rules of your own to cover the holes, therefore, it cannot be the rule.