D&D 5E Rules a character "pass a Weapon" to another

That's not quite right. It's not "one free object interaction," it's "free interaction with one object." So catching a dagger and sheathing it would be fine by PHB rules, even if that seems like two interactions to you. Change that if you want to though.

No change required. Just something that will vary from table to table. One DM might rule that you can catch a dagger and sheathe it all as part of a free action, but another might not. I'd say you can, because you're using your reaction to catch the dagger. Just like you could use your reaction to attack with the dagger, and then sheathe it. Seems like a reasonable action economy. On the other hand, drawing a dagger and passing it off, all as part of "free interact with an object" probably wouldn't work at my table.

But again, these are all just rulings! A player is welcome to present an interpretation of what they could do, and the DM is welcome to say, "sounds good, but give me a check," or to say, "sorry, that's gonna be too much for one turn." No page reference or footnote needed.
 

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I rule that catching a thrown object requires an Action not a Reaction, based on the presence of a magic item, gloves of missile snaring, that allows you to catch them using a Reaction.
 

I rule that catching a thrown object requires an Action not a Reaction, based on the presence of a magic item, gloves of missile snaring, that allows you to catch them using a Reaction.

That item allows catching hostilely thrown objects with a reaction! I'd say catching an item passed by an ally should be much easier.

But, again, it's all good, as long as it feels consistent.
 

I like the idea that you can't pass a "used" item and use it more than once in a round. Stops shananigans where two fighters use the same magic sword every round.
 

Why wouldn't you want to magnetically accelerate a peasant to very high speeds?

I used to play in a game (not a dnd game) where a evil player had a particle accelerator that used peasants as ammunition. Eventually he became an NPC and sometime ally, but boy was he evil. So evil he had tamed a shoggoth that look like a house. Fun times.
 

Combat rules are an abstraction of convenience. Poking holes in them isn't particularly difficult. They're not intended to model reality under any sort of scrutiny. Just accept that they don't work on a large scale and move on.

Think about rolling initiative for 1000 combatants. According to the rules, every character acts in the exact same sequence every six seconds. Every character would perceive all actions which take place before hand, and every character would be able to move up to 30 feet and take a reasonably complicated action in 6 milliseconds. The blink of an eye is at least 100 milliseconds. It's clearly ridiculous.

Let the DM resolve issues that don't bear scrutiny as being realistic and move on.
 

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