Rules and their Interpretation ?

Nail said:
Yep.

I especially enjoy those who bring out their real experiences to demonstrate fantasy principles.

While inane, worthless, and all together foolish, I do it every chance I get. Players wants to throw his backpack 30', I set a DC, he disputes... what to do? Find a 50 lb salt bag and tell him to toss it as far as he can. It was one of the most exciting moments of the session.
 

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Of course, my strength is probably somewhere between 5 and 8 by D&D terms, so that example wouldn't have been very convincing for me. :)

edit: ...especially if I was playing a fighter with a strength of 30 or so...
 
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MerakSpielman said:
Of course, my strength is probably somewhere between 5 and 8 by D&D terms, so that example wouldn't have been very convincing for me. :)

edit: ...especially if I was playing a fighter with a strength of 30 or so...

Easy to resolve.

The DM estimates your strength. He goes to page 142 (it is damn sad that I actually know 3E page numbers off the top of my head, I gotta go out and get a life ;) ), checks out the difference between your 7 Str and the 30 Str of the Fighter.

He then sees that there is about a 20 to 1 ratio between those 2 Strengths and gets a 2.5 pound bag instead of a 50 pound bag for you to throw.

Problem solved. :)
 
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Wolffenjugend said:
Of course, a DM can always house rule but I find the ignorance of the "spirit" of the rules by many posters to be somewhat disconcerting.

But the rules ARE the spirit of the game, although condensed into a form which enables people to discuss it.

Ultimately the spirit of the game is having fun. The rules are supposed to mediate between one person's fun and another person's fun.
 

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