Rules debates in the game?

Hypersmurf said:
They were terminally ill. It was a mercy to put them down.

-Hyp.

... and an Evil act to animate them. Go with the Hellhound puppies, or Fiendish puppies. You're more able to justify their being killed, without it being an evil act. :D
 

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Ah, a holy warrior of 2nd Edition's Michael Jackson eh? Special Ability (Su) Smite Feline?

For those who haven't seen it, the 3e MMII's Cat Lord had a picture that was distinctly Jackson-esque. :)

Kinda like 3e's Jean-Loki Picard in D&Dg. :)
 

Pax said:
... and an Evil act to animate them. Go with the Hellhound puppies, or Fiendish puppies. You're more able to justify their being killed, without it being an evil act. :D
An evil necromancer ally can animate them. It's not an evil act to accept zombie puppies, if you're just planning to eliminate them, evil creatures that they are.
 

CyberSpyder said:
An evil necromancer ally can animate them. It's not an evil act to accept zombie puppies, if you're just planning to eliminate them, evil creatures that they are.
Just waiting for the 'opportune moment', right? :D

Elizabeth: (Nodding towards Capt. Sparrow) "Whose side is he on?"
William: "At the moment?"
 

Quasqueton said:
Or are most of the lengthy discussions here just for the fun of it?

Quasqueton

Mostly for the fun of it. But that's always been one of the great attractions of D&D: diminutive rules disputes and 'legal cheats' have become a pastime in their own right.

Dealing with this 'other hobby' in a post-Magic:the Gathering world can amount to something of a chore, however.

One problem is that the sort of rules analysis required to produce 'bag of snail-puppies' interpretations--that is, absurdly literalist--may result in 'blowback' readings that contradict the intent of the rules set: while sifting through the rules for the perfect munch, opportunities to throw a wrench in the gears arise.

The D&D/D20 rule sets facilitate this rules-wrangling: why do you suppose that there's a need for a rule about what to do when the rules contradict themselves?

On the other hand, appeals to Rule Zip bug me: while it's true that no one plays by the rules as written (given that the rules themselves recognise that they sometimes contradict themselves, how could you?), it's also clear that Wizards doesn't allocate too many resources to careful editing. The sheer mass of the rules demand a certain level of mess, but that should encourage greater efforts against sloppiness, rather than the other way around.

In other words, there's a great deal of issues that shouldn't be left for House Rules to resolve. Rule 0 should allow for further options, not permit patches.
 

Hypersmurf said:
It still works with a bag of puppies. You dump them out, and as they stand up from prone, you take an AoO with Combat Reflexes, and Great Cleave into the BBEG.

It's only WWA that stopped working :)

-Hyp.
???

You know for every puppy you kill, god makes some guy masturbate? That's how evil it is. You should be ashamed of yourself.
Pax said:
...maybe I'm a Paladin who considers himself a "cat person" ... ? :D
Is that the politically correct way to call someone a pussy? :lol:
 

I had a player out-argue me last night. She climbed to the top of a 20' wall to avoid a flaming sphere. The next round, I moved the sphere 20' from it's original location to her spot on the battle mat and said it was bouncing up in the air to attack her. She argued that yes, the description of the spell says it can bounce up to 30' into the air to hit a target, but it doesn't say whether that 30' of vertical movement counts against the total movement allowed to the sphere in a given round. She argued that it shouldn't have had enough movement left to reach her.

I still thought I was right, but she was so convincing I struck a compramise and said "OK, you only take half damage." This satisfied her and let me pretend I wasn't letting my players push me around too much.
 

high handed GM,loses when players leave...

I hear your legit complaints,but im here to tell yah,most rule slinging is created by the game itself. I myself am a semiretired rules warrior, but I wasn't allways like this...
My first character was polymorphed into a unicorn,fitted with magic horseshoes,and when the transformation ended, left with the shoes nailed to my hands and feet.The damage killed me. It was 1980,I was 10 years old.
What had happened?Innocent me had stumbbled onto what I thought was a shared make believe,only to find out it wasn't that at all,but rather it was a game,a game with rules, with winnwers and losers...
I did not succumb to the dark side all at once, just enogh to survive at first, then just a little more so I could be effective-you get the idea. Soon I was waging full blown gurrila war vs. my Gm, the other players, any and all comers.I built playerhating one trick killmonsters and twisted omnicapable freeks in every system I played.This is not what I wanted, it was only what I knew.It continued until i was sick of it,and I gave it up to go break my self on the rock that is woman(i better now).
So who cares right?I mean why play if it is like that all the time?I wouldn't any more.Now a days the game might start with me consulting my gm and fellow players over the spell list for my character.I suggest that some be removed for flavor or balance,we consult and decide,Gm makes the call.
Then he tells me to add skills to my class list,which frees up some feats,and I take that undead bat familier that i wanted, being careful to point out the freeky manuver that i want to do,so as to make sure it works and doesn't offend any ones sensablities...
I can do this with these guys because we have trust and good sense in commen.We all want glory, power , and most of all, fun!
I have also found a way to stop power mad Gm's without stooping to their level- I walk away.
Wish I had learned that 20 plusyears ago! :p
 

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