Wicht
Hero
"Real" Personal Items
Any YB character can have and interact with any number of "In-Character" items, but these items can and will have no effect on the actual fights. They are mere window dressing to the Role-playing. (Likewise, no matter how "rich" your character is, they never have more yen then is generated randomnly.) However, characters are each allowed to purchase and develop one item to use in fights. This item can be anything the character desires, a sword, a ring, a feather, or even a giant flying turtle. But no matter what the item is, it cost 5 yen to purchase. Once purchased, the item is "real" but as yet it has no powers. Powers must be purchased for additional yen.
Items are allowed to have as many powers as a character possesses tiers. Thus an item owned by a white belt may only have 1 power, whilst an item owned by a Green belt may have up to 3 powers. Powers must be purchased for yen and if a character with a maximum empowered item loses a tier, they must forfiet a power from the item as well. Items can be given to another fighter but they lose all their powers. They do however remain "real." A fighter may only ever have one "real" personal item at a time.
Each power added to the item cost 5 yen multiplied by a Modifier Score. The Modifier Score begins as 1.
.....+1 is added to the modifier score for each power the item already possesses.
.....+1 is added if the power is an at will power as opposed to a power dependant on the generator (Dirty trick vs. Style)
.....+1 if the power is one already known by another Path and not by your path (excepting signature locations and mastery).
Thus an Honor fighter who had already purchased a sword and wanted to add a Signature style to the sword would pay 5 yen (5x1). A second signature style would cost an additional 10 yen (5x2). If after this the fighter wanted the sword to have the dirty trick power, the fighter would have to pay 25 yen (5x5).
The following powers are available for items. Notice that some of them require a previous power and some of them operate differently or stack with a Fighters personal powers.
Signature Style/location An items signature style or signature location adds +1 to a move but does not grant immunity. An items signature style can and will stack with a fighter's signature style if necessary.
Immunity An item can grant immunity to a signature style or location the item already knows.
Mastery An item can grant the user the ability to once per fight change the generated style or location to one the item already knows. This is an at will ability.
Dirty Trick This works just like the dirty trick known by Yakuza and Dark fighters. This is an at will ability
Sneaky Trick This works just like the sneaky trick known by Yakuza and Dark Fighters. An item may only ever possess this ability once. This is an at will ability.
Poison Blade This works just like the poison blade known by Yakuza and Dark Fighters. This is an at will ability.
Chi Strike This works just like the Chi Strike known by Honor and Light fighters. This is an at will ability.
Holy Day This works just like the Holy Day known by Light fighters. An item may only ever possess this power once. This is an at will ability.
Any YB character can have and interact with any number of "In-Character" items, but these items can and will have no effect on the actual fights. They are mere window dressing to the Role-playing. (Likewise, no matter how "rich" your character is, they never have more yen then is generated randomnly.) However, characters are each allowed to purchase and develop one item to use in fights. This item can be anything the character desires, a sword, a ring, a feather, or even a giant flying turtle. But no matter what the item is, it cost 5 yen to purchase. Once purchased, the item is "real" but as yet it has no powers. Powers must be purchased for additional yen.
Items are allowed to have as many powers as a character possesses tiers. Thus an item owned by a white belt may only have 1 power, whilst an item owned by a Green belt may have up to 3 powers. Powers must be purchased for yen and if a character with a maximum empowered item loses a tier, they must forfiet a power from the item as well. Items can be given to another fighter but they lose all their powers. They do however remain "real." A fighter may only ever have one "real" personal item at a time.
Each power added to the item cost 5 yen multiplied by a Modifier Score. The Modifier Score begins as 1.
.....+1 is added to the modifier score for each power the item already possesses.
.....+1 is added if the power is an at will power as opposed to a power dependant on the generator (Dirty trick vs. Style)
.....+1 if the power is one already known by another Path and not by your path (excepting signature locations and mastery).
Thus an Honor fighter who had already purchased a sword and wanted to add a Signature style to the sword would pay 5 yen (5x1). A second signature style would cost an additional 10 yen (5x2). If after this the fighter wanted the sword to have the dirty trick power, the fighter would have to pay 25 yen (5x5).
The following powers are available for items. Notice that some of them require a previous power and some of them operate differently or stack with a Fighters personal powers.
Signature Style/location An items signature style or signature location adds +1 to a move but does not grant immunity. An items signature style can and will stack with a fighter's signature style if necessary.
Immunity An item can grant immunity to a signature style or location the item already knows.
Mastery An item can grant the user the ability to once per fight change the generated style or location to one the item already knows. This is an at will ability.
Dirty Trick This works just like the dirty trick known by Yakuza and Dark fighters. This is an at will ability
Sneaky Trick This works just like the sneaky trick known by Yakuza and Dark Fighters. An item may only ever possess this ability once. This is an at will ability.
Poison Blade This works just like the poison blade known by Yakuza and Dark Fighters. This is an at will ability.
Chi Strike This works just like the Chi Strike known by Honor and Light fighters. This is an at will ability.
Holy Day This works just like the Holy Day known by Light fighters. An item may only ever possess this power once. This is an at will ability.
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