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Rules that never made sense to you?


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Level Drain, now called "Energy Drain." If something is draining life energy away, it should drain Con, not levels. And worse, Vampires drain levels by simply "slamming" things. How much sense does that make?
 

Because you lose your dex bonus when you run, somehow its easier to hit a fast moving target with a bow then one just standing there, makes no sense what so ever.
 

Stalker0 said:
Because you lose your dex bonus when you run, somehow its easier to hit a fast moving target with a bow then one just standing there, makes no sense what so ever.

I think the difference is in shooting at someone running in a straight line vs someone standing there and able to react and dodge. Though I can see a certain logic to assigning a general to hit penalty for attacking someone moving at certain speeds. The higher the speed, the higher the penalty.
I'd still agree with loss of Dex bonus though...
 

billd91 said:
I think the difference is in shooting at someone running in a straight line vs someone standing there and able to react and dodge. Though I can see a certain logic to assigning a general to hit penalty for attacking someone moving at certain speeds. The higher the speed, the higher the penalty.
I'd still agree with loss of Dex bonus though...

That's what I believe. I don't mind the loss of dex when running, but there should be some kind of penalty to hit a running person.
 

Stalker0 said:
Because you lose your dex bonus when you run, somehow its easier to hit a fast moving target with a bow then one just standing there, makes no sense what so ever.

I could hve sworn that there was a rule that granted a +4 AC bonus for running against missile attacks. Maybe I'm losing it cause I can't seem to find it...
 

two said:
By the way, you can easily test this if you do any martial arts. Just blindfold yourself and have somebody attack you. How did it go? Then unblindfold yourself and let 2-3-4 people attack you. Which do you prefer?

Having actually done this before (in martial arts no less!) I'll toss in my input. The first time you try it, fighting blindfolded is about as bad as fighting 4 people. After a little experience fighting blindfolded, you learn a few tricks (mainly that grappling is your bestest friend) and it becomes about as bad as three people.

EDIT: This was my experience with the matter, your milage may vary.
 

reanjr said:
I could hve sworn that there was a rule that granted a +4 AC bonus for running against missile attacks. Maybe I'm losing it cause I can't seem to find it...

3E PHB p132, Table 8-8: Ranged Attacks -2 vs running opponent, opponent loses Dex bonus.

This rule does not appear in 3.5.

-Hyp.
 

The new 3.0/3.5 Turn Undead rules. Okay, a d20. Check result on this chart. Now keep that result in mind and re-roll these other d6's over here....check for effect.
Seems very inelegant and not akin to the way other things in the game work (such as roll 1 die higher to beat AC, roll 1 die higher to beat DC, roll 1 die higher to beat SR, roll 2 die higher to make save) You can roll your d20 extremely high on the turn chart ("WooHoo, I can turn my level +4!) but then turn around (no pun intended) and roll crummy on the d6 "turn damage" dice and find out that you can't really do squat after all. Again, very inelegant.
 
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