Nail said:
Any chance of moving off of the "Intimidate Debate"?

<hopeful>
I'm interested in other rules that:
#1) People still use, but
#2) Don't really make sense.
For example, I still use the tripping rules, even though they don't account for combat skill.
I hope I don't get flamed for this: I find the rules for damage, and the rules for avoiding damage, have too many different components that can be hard to reconcile.
Thus, we have:
*DEX helps you
avoid damage (through AC bonus), presumably by dodging;
*Tumbling helps you
avoid damage (through avoiding AoOs), presumably by dodging;
*Reflex saves help you
reduce some damage, presumably by dodging;
*Getting levels helps you
reduce some damage, by increasing hit points (which don't correspond to getting tougher, but rather to better avoiding deadly blows) - presumably, this is a type of dodging (or perhaps parrying);
*Being a high-level Rogue, Monk, Ranger etc helps you
avoid some damage (Evasion), presumably by dodging, and
reduce some other damage (through Improved Evasion), again presumably through dodging.
So many dodging mechanics! How, in-game, are we to understand the relationship between all of them? For example, it is possible to have a character with a high Reflex save (from level and magic) but no Evasion, Dex bonus or Tumbling - perhaps a certain type of Bard; it is also possible to have a character with a moderate Reflex save but Evasion, Dex bonus and Tumbling - perhaps a low-level Rogue. If I actually have to think of these two characters as real people, how do I do it? The Bard is excellent at partially dodging and rolling out of fireballs, but is no good at all when it comes to dodging swords or rolling past foes. The rogue is a good all-round dodger, but when dodging fireballs takes either all-or-nothing, but never partial.
I would find it easier to make sense of it if Tumbling-type abilities were linked to Reflex saves. Evasion is harder to know what to do with. In 1st ed one could treat it as a mystical monk technique, but in 3rd ed it is an exceptional ability, meaning that it is presumably meant to reflect skill and training rather than wacky mind powers. What exactly is this skill?