Thanee
First Post
Stalker0 said:But at higher levels its very very effective...
...for a 1st-level spell, but at these levels you have other options.

Bye
Thanee
Stalker0 said:But at higher levels its very very effective...
Infiniti2000 said:Compare that with the level of the spell that grants +2 on attack rolls and damage.
Heal is 6th-level. An empowered cure serious wounds is better than a cure critical wounds (average 33), which is otherwise your highest level spontaneous cure spell (for maximum healing, obviously mass version have other benefits, but will heal much less per person). Thus, I think you'll see this quite often. In fact, I see it every time I play my 14th-level cleric.Thanee said:While this is certainly true, I don't see where it has any practical effect.
How often do you see empowered and maximized cure spells in play, anyways?
2nd, as in, bull's strength. If +4 STR is fair at 2nd spell level, why is up to -11 STR fair at 1st spell level? I'm not talking caster level, but spell level.Diirk said:2nd ? Or 1st in the case of a cleric of sufficient level, but to be fair by then the ray of enfeeblement will be doing more than -2 attack/damage.
Infiniti2000 said:Heal is 6th-level. An empowered cure serious wounds is better than a cure critical wounds (average 33), ...
(for maximum healing, obviously mass version have other benefits, but will heal much less per person).
Thus, I think you'll see this quite often. In fact, I see it every time I play my 14th-level cleric.![]()
Infiniti2000 said:2nd, as in, bull's strength. If +4 STR is fair at 2nd spell level, why is up to -11 STR fair at 1st spell level? I'm not talking caster level, but spell level.
Ah, sorry, I left out empower cure critical wounds, because my particular scenario (my cleric) has a lesser rod of empower, not the feat. So, he cannot empower cure critical wounds. My example in that case is flawed because of that.Thanee said:It better be, it's one level higher (the comparable empowered Cure Moderate Wounds is pretty close).![]()
I rarely prepare 2 heal spells. It's usually 1. With the empowered cure serious wounds, I find I have other options for my sixth-level slots.Thanee said:I see more Heal spells than any cure spells at these levels... in combat, anyways.
I don't recall the mage IMC missing with a ray in a long, long time.Thanee said:And you have to hit.
Neither do I. But then the mage doesn't fire a ray when there is cover to beat and/or when firing into melee (he doesn't have the Precise Shot feat).Infiniti2000 said:I don't recall the mage IMC missing with a ray in a long, long time.![]()
Really? I thought all penalties stacked with themselves.Thanee said:It's important to know, that it does not stack with itself...
Yes, normally they do. However, you also have to take into account spell stacking, and when you have two or more spells with the same effect in different strengths, the stronger one overrides the weaker.evilbob said:Really? I thought all penalties stacked with themselves.