Raven Crowking
First Post
In this particular case, Hussar is bang on.
I disagree. I hooked two different groups on OD&D after running one-shots. As for myself, I had a very accurate feel for the flavour 4e after the first session I played in. I think the trick is boiling the game down to its essence for that vital 1st session. No matter what game system you're running, wandering around lost in a maze isn't going to make 'em come back for more. Live and learn.This one-game-session experience has taught me a valuable lesson about any RPG: You can’t get a full feel for the game with just one game session.
This will bug me for the rest of my gaming life. I feel that I failed the game by letting the game run as it is "supposed" to (open fully to Player choice and random chance), but we stopped before it ran its full, glorious course.
The map has "one-way" arrows showing the one way is from the entrance corridor to the east and west.
The text suggests your interpretation, but every time I've run this module, (this is probably the fifth time), I've gone with what the map shows. Yes, it's a pretty dumb way for a one-way secret door, but then, there are other dumb things about this map, too. So I just shrug it off.
Bullgrit