The characters have gone through the lairs and is now on the second level in Muspelheim (the fire giant's lair). I have an issue regarding the temple. In my game I'm using AtG to launch the players into our new campaign where they're going to fight/find Acererak (we're not doing ToA) and hopefully stop Vecna.
Now, the problem with the temple is the altar. The adventure says the following: "Then a tentacle comes out of the altar and grabs the nearest living creature. The tentacle has a reach of 20 feet and a +11 bonus to hit. A creature hit by the tentacle is drawn into the stone — totally gone, destroyed." My problem with this is how I warn the players without saying/revealing too much.
The tentacle will be substituted with a long, skeletal hand and arm which suits this place of worship of Vecna alot more than a tentacle btw...