The characters have gone through the lairs and is now on the second level in Muspelheim (the fire giant's lair). I have an issue regarding the temple. In my game I'm using AtG to launch the players into our new campaign where they're going to fight/find Acererak (we're not doing ToA) and hopefully stop Vecna.
Now, the problem with the temple is the altar. The adventure says the following: "Then a tentacle comes out of the altar and grabs the nearest living creature. The tentacle has a reach of 20 feet and a +11 bonus to hit. A creature hit by the tentacle is drawn into the stone — totally gone, destroyed." My problem with this is how I warn the players without saying/revealing too much.
The tentacle will be substituted with a long, skeletal hand and arm which suits this place of worship of Vecna alot more than a tentacle btw...
Yes, I've thought about it and I'm going to give them pretty good indications that this could be a bad thing. To have it fit with previous progress one of the characters will have a vision when they enter. Either from a priest's point of view or a viewer.Since the tentacle attacks the nearest living creature, have the party witness a foolish giant suffer that fate!
I feel that the 'insta-death' effect should be telegraphed. If it comes out of the blue it feels like a 'gotcha!', but if they witness it and stray too close anyway then it's their own fault.
So just as someone else whose running a module on DnDbeyond, are you able to see page numbers? Or is it split into chapters for you with clickable links to them, but no correlating book page numbers? The same way the PHB and other books are?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.