Last night was the 39th run of the campaign, and it featured a pair of exciting combats that could well have been one brutal one. Note that we had a guest player – the son of Logan's player – who played an infernal warlock.
We were on the road again after leaving behind the creepy ghoulish bridal party, still fleeing the destroyed city of Bressail along with Caldwell's family and many hundreds (if not thousands) of ragtag refugees. We now find ourselves leading a particularly large group, who have figured out they're safer if they stick near Good-aligned Trained Combat Professionals(tm).
The road northward runs mostly parallel to a 40' wide river, but occasionally crosses it. At one of these crossings, the bridge had been hacked apart, and a smaller one-person-wide rope bridge had been strung across instead.
“Guarding” the bridge, and demanding “tolls,” was a band of local defectors from the military. They had ditched their old insignia, but had kept their armor and crossbows. There were five on the near side of the river and another 10 or so on the far side. Their leader, du Chenoselle, was a big hairy guy with a bushy beard. He demanded a gold piece per person, and also that we give away our pack mule.
After some predictable repartee, during which we
did give them the opportunity to surrender, Caldwell instigated hostilities by planting an arrow in Du Chenoselle's leg. Big Beardy gave a whistle, and ordered his men to kill Caldwell first, but didn't get a chance to do much more than that: Bramble used Thunderwave (a power she has due to her wizard multiclass feat), and knocked him back into the river, which whisked him away.
After that, it was a fight between the seven of us, and fifteen minions with crossbows. No, make that
thirty-five crossbowmen; du Chenoselle's whistle had summoned reinforcements from behind some surrounding hills. Ten of the newcomers joined those on the far side of the river, while another ten appeared on our side, flanking us on nearby hills. Uh oh.
Notes on the battle that followed:
- It was 34 minions (Level 8 crossbow thugs) vs. 7 level 8 PC's. On the good side, we took out a bunch on the first round, before the twenty additional enemies showed up, so there were never 34 at once.
- The minions did 7 points of damage on a hit, and rated to hit a typical party member about 50% of the time, so there was real potential for badness...
- ...but in practice, we slaughtered them. On the first round, Strontium ran to the near side of the knocked out bridge, and burned an Action Point to land two Scorching Bursts on the knots of enemies on the far side. 5 minions gone. Gilran used Spark Form and despite bad rolls, took out two more. Cobalt used an At Will followed by Low Slash to take out another two. The guest sorcerer traveling with us took out a bunch with some kind of hellfire. Logan popped another with his own crossbow.
- Meanwhile, the Shaman Bramble gave us all 9 temp hp off the top, which helped a bunch, and also used her utility that gives everyone adjacent to her Spirit Companion DR 4 for the rest of the encounter. That was a perfect solution to suffering a large number of small attacks.
- We did suffer two severe focus-fire volleys – one on Caldwell (5 hits for 35 points) and one on Strontium (4 hits for 28 points). But before round three was over, we had dispatched almost all of the enemies, mostly thanks Strontium, Gilran and the sorcerer. (Piratecat – what was his name?)
- Probably our luckiest break came from Gilran's roll on Chaotic Defense. He rolled a 3, which resulted in “Until the end of the encounter, each creature that attacks you takes 2d6 damage.” Ha! After that he charged across the rope bridge, managed to hold on when it flipped upside-down, and ran right into the midst of the enemy. Most of them shied away after one of them turned into a cloud of butterflies upon shooting, but Gilran taunted several more into attacking. Pop. Pop pop pop!
- The encounter was soon over. One minion escaped, fleeing in terror. Only Stron and Caldwell had suffered significant damage, and that was soon healed. Bramble used her Lower Water ritual to clear a dry path across the river, for our train of civilians.
- But things were not over yet. A few minutes later, while we were scouting on the far side, Bramble heard someone approaching along the riverbank from downstream. It was du Chenoselle, dripping wet and furious! He charged into our midst, and as he did so, he starting to transform – into a werewolf! So now it was battle number two, a huge switcheroo, going from 34 minions to a single solo beast.
- Despite some fearsome attacks, regeneration, and a boatload of hit points (check out Frenzied Werewolf in Adventure Tools), we smacked this guy around pretty well. I shudder to think how the battle might have gone if he was attacking simultaneously with his minions, but as it was, we just unloaded dailies and encounters powers on him. Of particular note were:
- Bramble's War Chieftain's Blessing, that gave us all +2 to hit against du Chenoselle for the entire fight.
- Logan's Killer's Ambush, which did something like 40 points of damage (on 3d10+2d8+7)
- Cobalt's Bloodbath (2d4+14+2d8+4, +16 ongoing damage (save ends)). Even though the werewolf only took the ongoing damage once, that was still about 50 points of damage from a single hit.
- Logan also hit with Go for the Eyes, which blinded him for a turn.
- And Cobalt hit him with Dazing Strike, meaning we had Combat Advantage against him for pretty much the entire fight.
- During one two-round stretch of battle, the werewolf was suffering (during one round, the other, or parts of both) -2 to all his defenses, blindness, couldn't shift, was at -2 to hit, was slowed, was deafened, was at -4 to AC and Relfex, and was dazed. Poor guy.
- Even so, he managed to inflict the Moon Frenzy disease on both Cobalt and Caldwell before going down. Fortunately Dr. Caldwell is an actual doctor who had studied lycanthropy at University; he recognized the danger and used the Cure Disease ritual. The result: we each took half our health in damage, and started vomiting up wolf parts – teeth, hair, claws, etc. Yuck! It did cure us, though.
- In order to kill the beast permanently, we sharpened two silver coins down to points, and smashed them into its eyes with dagger-pommels.
- These fights were refreshing changes after the constricted ghoul tunnels of the last couple of runs. There were wide open spaces on either side of the river, but with plenty of carts, crates etc. to hide behind if you wanted, and the rope bridge offered an interesting choke-point. The distance across the river was just enough to make small differences in positioning matter – like barely allowing Strontium to get within 10 squares of knots of minions, but only at the cost of making himself an exposed target away from the rest of the group. And some of the minions were at -2 to hit with their crossbows, due to the distances involved.
- Random fact we discovered after the combat, when we found some enchanted leather armor: of the six PC's, five of us wear leather armor, and the sixth wears robes. Nothing heavier than that in the whole group.
Usual disclaimer: I'm certainly forgetting interesting details from the session. Piratecat and the other players: chime in!