Maxperson
Morkus from Orkus
There are uses for granularity. For example, I use dex score to determine tie breakers. If you and an enemy both roll an initiative of 18, but you have a dex of 15 and he has a dex of 14, you go first.When we get a new editions, should we dispense with ability scores and just have bonuses listed instead?
A starting stat block might instead give a +3, a +2, Two +1s, a non bonus, and a -1 for example.
Besides tradition, the only reason for ability scores that are translated into bonuses is "granularity", in which one can have odd numbered scores that don't increase the bonus, acting as a stopgap between actual mechanical increases or penalties.
Thoughts?