The answer to the druid and metal armor is excellent. Not so much the ruling itself, but the clear way it explains that classes have both story and game elements, and some classes have more story elements than others.
Crawford is wrong on that point. If the paladin code is not meant to be a genuine limiting of choices, ie a balancing factor, then there is no reason to play a fighter, which breaks the system in my view. Druids wearing armour yeah not so much.
edit: even the metal armour druid is still a balance concern, just not enough of a concern to break the system.
I don't think the general D&D playing populace or the designers would agree that there is no reason to play a fighter when you are in a campaign where paladin codes rarely come up / aren't enforced.
Highlights for me that that is a very bad way to balance classes. If you want a restriction on kinds of armour for druids, spell it out rules wise! Don't rely on nebulous "story" aspects when balancing.
Crawford is wrong on that point. If the paladin code is not meant to be a genuine limiting of choices, ie a balancing factor, then there is no reason to play a fighter, which breaks the system in my view. Druids wearing armour yeah not so much.
From my perspective, if paladin codes don't exist/aren't enforced then there is no reason to play a paladin.
I think I'm in your boat - the fluff restrictions are an important part of the class's feel to me, and I think even if I was in a game that didn't care about the oath or scale mail, I'd do it anyway. It's a fun kind of role-playing challenge.
Sacred cow, I imagine."Spells—they’re what dispel magic is about."
So why didn't they just call it "Dispel" and be done with it?