Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)


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Neurotic

I plan on living forever. Or die trying.
Nah, he's just messing with us :)

There must be some outpouring of luck (clover), time (Cranchus), Abernias power (Cranchus again) or one other long forgotten item waiting to come to the fore...and lets not forget Drankos madness.
 

StevenAC

First Post
Er, Sagiro... you do know it's nearly three months past April Fools Day? And for those of us with long memories, that trick won't work again... :p

Anyway, thanks to the recent blizzard of updates, the next chapter in the Collected Story Hour is now available -- less than three weeks after the previous one! Thank you, Sagiro, for providing so much wonderful material so quickly... although if you leave us dangling too long on that cliffhanger, I'll be reconsidering what I said about not getting on a plane to Boston... :)
 


Gulla

Adventurer
This cliff hanger is of a kind to warrant a trip from Norway to get the next installment.

Pretty Please tell us more?

(And I think this invalidates the prophesy, so it cannot be the True Ending. I hope)
 

Piratecat

Sesquipedalian
Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (updated 6/2...

Just to be clear, this is exactly what happened at the gaming table. Exactly. And Kay's player got to game for, what, 15 minutes? But you can't fight a God, not in this world.

I think at this point he started to fold up his GM screen. Which was unwise, as we had dice to throw.
 
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Everett

First Post
You know, I think Sagiro does stuff like that because all of you on EnWorld expect him to. Though the tension up until the... June Fool's Day joke was really good.

Probably the next update will just delete the last few paragraphs and start from there.

By the way, PC, we have been waiting years for you to resume Defenders of Daybreak.

Also, was Kay's player actually there for this session?
 
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Sagiro

Rodent of Uncertain Parentage
You know, I think Sagiro does stuff like that because all of you on EnWorld expect him to. Though the tension up until the... June Fool's Day joke was really good.

Probably the next update will just delete the last few paragraphs and start from there.
Nothing will be deleted, I assure you. As Piratecat said, everything I have typed is exactly how it played out. I told my players they had lost, and packed up my stuff.


Also, was Kay's player actually there for this session?

Yes.
 

Everett

First Post
Nothing will be deleted, I assure you. As Piratecat said, everything I have typed is exactly how it played out. I told my players they had lost, and packed up my stuff.

Right then. Cheers to that. Though you may have trouble publishing if you end the novel the same way.
 

Pyske

Explorer
Just to be clear, this is exactly what happened at the gaming table. Exactly. And Kay's player got to game for, what, 15 minutes? But you can't fight a God, not in this world.

I think at this point he started to fold up his GM screen. Which was unwise, as we had dice to throw.

*cough* Emphasis mine.

PS -- You managed to get me to de-lurk for the first time in 4 years. Well done. :)
 
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Kaodi

Adventurer
I thought about that, but I am not so sure... Though I would not put it past Sagiro to pull some kind of stunt like that, such as phoning everyone the next week to make sure they were going to be there for the conclusion of the campaign.
 

Sagiro

Rodent of Uncertain Parentage
You know, I considered leaving the Story Hour here for several days, while I go off camping with the family. But there are limits even to my cruelty.

I did pack up my things. But then I stopped, and unpacked, and returned to the table. It turned out there was more story to tell, after all.

Sagiro’s Story Hour, Part 394
What’s In Dranko’s Head

Dranko has a somewhat different experience.

For him, time stands still. Oh, he is vaguely aware of the ocean of despair in which his friends are drowning, but he regards it with a detached curiosity, like a collector regarding an insect pinned to a board.

Something in his head has stirred, and done something akin to casting time stop on his behalf. Like the others he is looking at the Adversary, and cannot look away. He can feel, acutely, the God’s satisfaction at having destroyed the world of Darvin and most of its pantheon before the rest of the Godlings fled.

He can feel the pain of betrayal, as the God is stabbed in the back by His lover, the Goddess Uthol Inga, in the moment of His victory.

He can feel horror, as He is caught in a net, placed in a cage He cannot see, because Ell has woven a net of darkness around Him. He has been imprisoned, and His prison set inside the Far Realms, and He reaches His hand through to escape, but the cage closes and seals, and His hand is severed.

Dranko can feel His pain. He can feel the madness of aeons; not even a God can endure confinement in the Far Realms for so long.

He feels the impact of the God’s Hand, smashing through the surface of a distant world, then digging, clawing its way downward until it has arrived in this cavern, there to wait, wait until someone arrives to make use of it.

Then, at last, there is the exultation of rebirth, as Seven Dark Words calls him back, in the heart of Abernia, a world that will now suffer the same fate as Darvin.

Abruptly, Dranko is somewhere else. He is standing deep inside Naslund, Necropolis of the Gods. He thinks for a moment that he has been brought here because he, like everyone else on Abernia, has died. Despite his lack of fame or (more importantly) divinity, he has been afforded the honor of interment among the dead Gods.

But, no. He is not really here. Something is showing him a memory, a clear, distinct memory of when he was here before. He is standing with his friends before Viersk, the lone caretaker of Drosh after Meledien and Tarsos raided the tombs.

“How much do you know of what you have seen here?” asks Viersk.

“Very little,” Aravis admits. “We can’t even read half of the names above the entrances to the tombs.”

He refers to the fact that written over each God’s tomb are two names, one they all can read, and a second that cannot be read by any means they possess.

“Ah,” says Viersk, nodding. “The second names, the ones you cannot read, are the Gods’ true names. Every God has a true name that comes into existence at the moment of its birth. To know a God’s true name would be to have power over it. But the names are not known, even to the Gods themselves, until the moment that they die. Then those names are written, for the first and only time, above their tombs.”

Then Dranko is back in the cavern, looking up at the Adversary.

A voice whispers in his mind. “Even if something doesn’t exist, we can still find it. And in return for your fame, I have given it to you.”

The Name of the Adversary. All Dranko has to do is think it to himself, and he would become the Adversary. He would have all of the God’s power, along with His malice, His urge to destroy. He would have fame on such a scale, His name would be spoken in reverence and fear until history came to an end, on this and every world.

The impulse to do this is very, very strong.

Or.

Or, he can speak the name as a weapon, and strip the Adversary of His immortality, and a large part of His power. Time is slowly starting up again as he faces this choice. He must decide.

Become, whispers a voice in his head.

Do not Become, Abernia seems to say.

Dranko shouts the Name of the Adversary, flinging it upward from his lips like a spear. The power is too much. He drops to his knees, blood running from his ruined eyes, even as the sound of the Name echoes all around.

In the midst of their despair, the others hear that Dranko say something they are not supposed to hear, that he is not supposed to be speaking. The earth trembles, pieces raining down, smashing into the floor, breaking apart some of the carefully set obsidian bricks. The Adversary Himself screams in pain, and the crushing despair vanishes, leaving behind terror, but now also, for the first time, hope. Seven Dark Words, Meledien and Tarsos try to master their confusion.

The Adversary shrinks, physically shrinks, until he stands a mere forty feet tall. He looks down, enraged at the obscenity perpetrated on His being. He grips His sword tightly. He is still a God, fulminant with divine power. He is still a God, but now He is one no longer beyond the reach of mortals.

He is a God who can be slain.

And so, the battle for the fate of Abernia begins.


…to be concluded, sometime next week most likely...
 

Kaodi

Adventurer
So, at the end of this, did one play session map precisely on to one part of the story? Because after Part 383 it was mentioned there were 11 or 12 session left, and The End, at Part 393 makes only 10...

Edit: Wow. That was a timely recounting...
 
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Everett

First Post
You know, I considered leaving the Story Hour here for several days, while I go off camping with the family. But there are limits even to my cruelty.

I did pack up my things. But then I stopped, and unpacked, and returned to the table. It turned out there was more story to tell, after all.

/eye roll.

Anyway, here we are, final boss fight, and it still isn't clear who is to channel what makes dead, or what they channel, or how. Any guesses out there?
 

Everett

First Post
...don't think I wasn't tempted, especially after he'd packed up his things.

and how would THAT have worked? "Oh BTW folks, Dranko Became the Adversary and spent the next millennia feasting on your souls, geez, look at the time, take care now..."
 
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Piratecat

Sesquipedalian
and how would THAT have worked? "Oh BTW folks, Dranko Became the Adversary and spent the next millennia feasting on your souls, geez, look at the time, take care now..."
I asked him that. He said they'd get to try and take down me instead. It would have been interesting academically, but Dranko would have only sacrificed himself if he could make the Adversary a kinder, happy, fluffy God -- and that wasn't in the cards.
 
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coyote6

Adventurer
/eye roll.

Anyway, here we are, final boss fight, and it still isn't clear who is to channel what makes dead, or what they channel, or how. Any guesses out there?

Hmm. The True Name of a god is known but once, when the god dies. Hence, that Name could be said to be what marks the god as dead, and so Dranko just channeled it. Maybe?
 

Everett

First Post
Hmm. The True Name of a god is known but once, when the god dies. Hence, that Name could be said to be what marks the god as dead, and so Dranko just channeled it. Maybe?

Interesting. Yeah, that certainly would fulfill the prophecy in some sense, except that "four are needed" and Dranko's already one of them, for having the Name in his head. So I think the channeler must be yet to come in the final battle.
 

Everett

First Post
I asked him that. He said they'd get to try and take down me instead. It would have been interesting academically, but Dranko would have only sacrificed himself if he could make the Adversary a kinder, happy, fluffy God -- and that wasn't in the cards.

How would Dranko even get a choice in the matter? As with your dream, you'd Become an incarnation of pure evil. How else is the campaign going to end? "And then Dranko Became, and yea, Abernia did tremble at His feet... except on Wednesdays, when He gave out free milkshakes and invited toddlers to sit on His knee..."
 

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