Saiyans and Tyranids

I have finally finished my first model for Saiyans in D&D3! Here it is:



SAIYAN

Medium-Size/Colossal Shapechanger
Hit Dice: 8d8+24+35 (95 hp); 8d8+112+35 (183 hp)
Initiative: +0; -4 (Dex)
Speed: 30 ft.; 20 ft.
AC: 16 (+1 bonus, +5 Saiyan battle armor); 28 (-4 Dex, -8 size, +1 bonus, +5 Saiyan battle armor, +24 natural)
Attacks: Unarmed strike +12/+9; 2 slams +31 melee, bite +26 melee
Damage: Unarmed strike 1d10+5; slam 4d8+25, bite 8d6+12
Face/Reach: 5 ft. by 5 ft./5 ft.; 40 ft. by 40 ft./25 ft.
Special Attacks: Oozaru form, monk abilities
Special Qualities: Power adaptation, tail weakness, monk abilities
Saves: Fort +8, Ref +6, Will +6; Fort +20, Ref +2, Will +4
Abilities: Str 21, Dex 11, Con 15, Int 10, Wis 10, Cha 8; Str 61, Dex 3, Con 39, Int 6, Wis 6, Cha 4
Skills: Balance +2, Bluff +8, Jump +2, Knowledge (fighting) +9, Tumble +9
Feats: Saiyan's Toughness, Weapon Focus (unarmed strike), Power Attack

Climate/Terrain: Any land and underground
Organization: Solitary, pair, unit (2-5), company (5-20), or legion (101-200)
Challenge Rating: 15
Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class

Saiyans are a powerful mercenary shapechanging race composed entirely or warriors. The sell their services to the highest bidder, and frequently take over entire planets in order to sell salvaged goods, people captured and used as slaves, and even the planets themselves to whoever is willing to meet their price. This warlike race is unmatches in power and brutality.

Saiyans are powerfully built, with wild hair and dark eyes. For the most part, however, they look frighteningly human, and are unable to be distinguish from humans by the untrained eye.

What makes the Saiyan race even more frightening, however, is their ability to transform into colossal apes in the light of a full moon. When in their Oozaru form, they destroy everything and kill everyone in their paths, leaving a wake of death and destruction.

COMBAT

Saiyans have a natural gift for fighting, able to fight unarmed just as a monk, and also able to defend himself or herself as a mnk could as well. Saiyans live to fight.Saiyans rarely do anything other than fight directly in combat, not caring for the use of tactics when power will suffice. A Saiyan is rendered powerless, however, by grabbing the tail of one.

In Oozaru form, Saiyans merely smash and eat everything in sight, using its devastating breath weapon on those out of reach. These terrible monsters are ten times as powerful as a normal Saiyan, and are nearly impossible to defeat. Only by removing the light of the moon or removing the Saiyan's tail can the Oozaru be forced back into its normal Saiyan form.

Tail Weakness: By grabbing the tail of a Saiyan, you can stun him or her. This condition lasts as long as the tail is tightly held. This is ineefective again a Saiyan in Oozaru form.

Oozaru Form (Ex): In the light of a full moon, Saiyans revert to a primordial state in the form of a colossal ape. In this form, the Saiyan is in a constant state of rage, and will destroy anything and everything around it. A Saiyan must have his or her tail to transform. Without the light of the full moon, the Oozaru will change back into the normal Saiyan form. Removing the tail of the Oozaru also causes the Saiyan to change back to his or her normal form.

Breath Weapon (Su): While in Oozaru form, a Saiyan is sometimes attacked from afar and unable to pummel of eat the attacker. Sometimes a Saiyan just needs a proverbial breath of fresh air. In these instances, the Oozaru breath weapon is invaluable. Line of energy, 400 feet; damage 10d10, Reflex half DC 28.

Monk Abilities (Ex): Saiyans attack as monks, using the monk's favorable number of attacks per round, as well as dealing damage as a monk. Saiyans also gain the benefits of the Improved Unarmed Strike Feat, as well as access to the monk's Flurry of Blows and Stunning Attack, and they gain the Stunning Fist feat for free. In addition to monk attack forms, Saiyans gain a bonus to their AC as monks, including the Wisdom bonus whenever applicable.

Power Adaptation (Ex): Saiyans are very hard to kill, and only gain more power if they live an otherwise fatal attack. When a Saiyan is reduced below 0 hit points, once they are healed, they gain 100 experience points for each point below 0 he or she went; if the added experience points give him or her enough to gain a level, he or she gains that level immediately. For example, if a Saiyan is reduced to -8 hit points and then healed with a Heal spell, the Saiyan immediately gains 800 experience points. If the Saiyan had 189,500 experience points, he then has 190,300 experience points and gains a level. *A Saiyan can only be killed by reducing it to a negative number of hit points equal to it's Constitution score plus its total Effective Character Level. In other words, if a Saiyan has three character levels and a Constitution score of 16, he or she must be reduced to -35 hit points to be killed.

*In the Chaotic Worlds campaign, all character follow this rule. In the Chaotic Worlds campaign, Saiyans are harder to kill due to the Saiyan's Toughness feat.

NEW ABILITIES

Upon acquiring enough to experience points to initially reach a 4th character level, you instead gain one Effective Character Level and gain damage reduction 10/+1. This increases to 20/+2 upon reaching an 8th character level and 30/+3 upon reaching a 12th character level. Upon acquiring enough to experience points to initially reach an 8th character level, you instead gain one Effective Character Level and gain SR 20. Upon acquiring enough to experience points to initially reach a 12th character level, you instead gain one Effective Character Level and SR increases to 25. Upon acquiring enough to experience points to initially reach a 16th character level, you instead gain one Effective Character Level and gain damage reduction 40/+4. This increases to 50/+5 upon reaching a 20th character level. Upon acquiring enough to experience points to initially reach a 20th character level, you instead gain one Effective Character Level and SR increases to 30.

Upon reaching a 30th character level and witnessing what you consider to be a severly traumatic event, if the Saiyan's heart is pure (good or evil), you gain twenty Effective Character Levels and the ability to transform into a Super Saiyan. While in Super Saiyan form, you have all of the powers and abilities of a Divine Rank 1 Demigod (except for Immortality, Portfolio, Create Magic Items, Grant Spells, Spontaneous Casting, Godly Realm, Travel, and Familiar) with the Indomitable Strength salient divine ability.

Upon reaching a 40th character level, if you have already gained the ability to transform into a Super Saiyan, you gain twenty more Effective Character Levels and the ability to transform into a Super Saiyan 2. While in Super Saiyan 2 form, you have all of the powers and abilities of a Divine Rank 6 Lesser Deity (except for Immortality, Portfolio, Create Magic Items, Grant Spells, Spontaneous Casting, Godly Realm, Travel, and Familiar) with the Divine Battle Mastery, Indomitable Strength, Instant Move, and Irresistable Blows salient divine abilities.

Upon reaching a 60th character level, if you have already gained the ability to transform into a Super Saiyan, you gain twenty more Effective Character Levels and the ability to transform into a Super Saiyan 3. While in Super Saiyan 3 form, you have all of the powers and abilities of a Divine Rank 11 Intermediate Deity (except for Immortality, Portfolio, Create Magic Items, Grant Spells, Spontaneous Casting, Godly Realm, Travel, and Familiar) with the Annihilating Strike, Divine Battle Mastery, Divine Blast, Indomitable Strength, Instant Move, Irresistable Blows, and Supreme Initiative salient divine abilities. This form is extremely unstable, and thus can only be maintained for a number of rounds equal to the character's Constitution modifier. After that time, the Saiyan is fatigued for the duration of the encounter and may not use any further energy attacks. This condition can be reversed by using the Heal spell. An undead Saiyan can maintain Super Saiyan 3 indefinitely with no penalty.

Upon reaching a 80th character level, if you have already gained the ability to transform into a Super Saiyan and still have your tail so that you can transform into an Oozaru, you gain twenty more Effective Character Levels and the ability to transform into a Golden Oozaru and/or a Super Saiyan 4. While in Golden Oozaru form, you are considered to be in Oozaru form with the benefits of being in Super Saiyan form as well. While in Super Saiyan 4 form, you have all of the powers and abilities of a Divine Rank 16 Greater Deity (except for Immortality, Portfolio, Create Magic Items, Grant Spells, Spontaneous Casting, Godly Realm, Travel, and Familiar) with the Annihilating Strike, Divine Battle Mastery, Divine Blast, Indomitable Strength, Instant Move, Irresistable Blows, Mass Divine Blast, Sunder and Disjoin, Supreme Initiative, and Wound Enemy salient divine abilities.

NEW FEATS

Saiyan's Toughness [Saiyan]
You're a Saiyan, and thus much tougher than most other races.
Prerequisites: Saiyan
Benefit: You gain +35 hit points and your "death's door" range is doubled. This is applied before all other modifiers, including other feats in the Toughness chain of feats.

Tail Weakness Immunity [Saiyan]
You have surpassed the normal limits of a Saiyan warrior and have become immune to the Tail Weakness shown by other Saiyans.
Prerequisites: Saiyan, Tail Weakness trait, character level 9th+
Benefit: You are immune to Tail Weakness.

SAIYAN SOCIETY

Saiyans are an extremyl militant race. Saiyans live for war, fighting, and power. Only the strongest survive, and the strong will rule over the weak. Saiyans are loyal to the most powerful of their kind.

Saiyans are well organized in fighting armies, all with extreme amounts of power. Saiyans' teamwork is second to none, but if one shows weakness, his or her comrades will show no remorse in disposing of the weakling. This race strived to increase their power in the universe, and will routinely take over planets, strip a planet of its natural resources, kill all opposing males, take opposing females as slaves for harems, and sell opposing children into slavery. Most Saiyans are pure evil. although because of their warlike nature, many die before fulfilling their true potential.

Saiyans usually live approximately as long as humans do.

SAIYAN CHARACTERS

A Saiyan's favored classes are fighter and martial artist (a monk variation), and Saiyan leaders tend to be fighter/martial artists and fighter/monks. Saiyan clerics are few and far between and worship "The Legendary Super Saiyan", and can choose two of the following domains: Destruction, Strength, and War. The Effective Character Level of a normal Saiyan is +15.



Thoughts?
 
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Cool!

Very cool. That said, the following is necessary:

* Write up an experience chart that explains how Saiyans advance, because it confuses the hell out of me. I need a graphical display.

* Clean up some of the descriptions.

* The Saiyan's Toughness feat is simply overpowered, even if you do have to be a Saiyan to take it. Break it up in to multiple feats or make it an innate ability of Saiyans.

* General editting all around.

* In the DBZ universe, there is a very simple cosmology - The universe at the bottom, the realms of the dead above that. There is no real alignment influence, and space is infinite. In Dungeons and Dragons, where technology doesn't exist, Saiyan's lack scouters, they can't fly through space in their pods, and must use different means of achieving many of their basic goals. How do they fit inside the dungeons and dragons cosmology, when their greatest warriors can strike down the very heavens with ease? DnD doesn't have Pikkan's lying around to protect the heavens.
 

Oh yeah. Seeing that I realize why I haven't finished the FCTF-based rules for Saiyans. They're just too dang complex and powerful. Dynamic powers like that don't work out very well in the level-based system of D20. Confusing. Basically you'd need to make a 50th-odd level character, who just doesn't have access to his full power a lot.
 

Re: Cool!

Anabstercorian said:

Very cool. That said, the following is necessary:

* Write up an experience chart that explains how Saiyans advance, because it confuses the hell out of me. I need a graphical display.

Actually, Saiyans use the normal ECL rules. Well, not the actual normal ECL rules, but the ones designed by UK that kinda equate CR and ECL for many things, as I have long advocated.

The real problem with them is that you need all three core books, Deities & Demigods, AND the Epic Level Handbook to run a Saiyan.

That said, they are indeed ECL +15, meaning a Saiyan PC with 1 characters level is considered a Level 16 character with the equipment and XP to match. Basically, at Level 1, a Saiyan begins with 120,000 XP, needing 136,000 XP for the next level. Just go up the normal progression chart from there.

Anabstercorian said:

* The Saiyan's Toughness feat is simply overpowered, even if you do have to be a Saiyan to take it. Break it up in to multiple feats or make it an innate ability of Saiyans.

It can only be taken once, and all Saiyans start with it by default. I only made it a feat because making it an innate ability would have bumped the ECL up by a wee bit much, and they'd still have the feats to burn on top of that, which I felt left them a bit overpowered for the level I was shooting for, Level 15.

Also, this feat is meant to be in a gaming world that complies with my revised chain of Toughness feats. I will post them right away, I think I have finally made them useful without breaking them.

Anabstercorian said:

* In the DBZ universe, there is a very simple cosmology - The universe at the bottom, the realms of the dead above that. There is no real alignment influence, and space is infinite. In Dungeons and Dragons, where technology doesn't exist, Saiyan's lack scouters, they can't fly through space in their pods, and must use different means of achieving many of their basic goals. How do they fit inside the dungeons and dragons cosmology, when their greatest warriors can strike down the very heavens with ease? DnD doesn't have Pikkan's lying around to protect the heavens.

Saiyans simply can't be translated directly "as is". Simply put, they're way too powerful. I lowered the power level a bit, but did so without nerfing them, leaving a balanced, albeit quite powerful, Dungeons & Dragons compliant Saiyan that can play nice with at least Epic Level characters. :D

For all of the above, BEWARD. The chain of Toughness feats and Saiyans are for use by experienced DMs only, and only in "high-power" and "high-fantasy" campaigns. You bring in Saiyans, bring them in at Epic Levels, not before. The minimum gaming level here is 16. It's not something you can throw into a campaign at Level 1 or even Level 6.
 
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Here is my revised chain of Toughness feats.



Toughness [General]
You are tougher than normal.
Benefit: You gain +5 hit points and your "death's door" range is extended by 10.

Dwarf's Toughness [General]
You are tougher than you were before.
Prerequisites: Base Fort save bonus +5, Toughness
Benefit: You gain +10 hit points and your "death's door" range is extended by 10.

Giant's Toughness [General]
You are amazingly tough.
Prerequisites: Base Fort save bonus +8, Toughness, Dwarf's Toughness
Benefit: You gain +20 hit points and your "death's door" range is extended by 10.

Dragon's Toughness [General]
You are incredibly tough.
Prerequisites: Base Fort save bonus +11, Toughness, Dwarf's Toughness, Giant's Toughness
Benefit: You gain +40 hit points and your "death's door" range is extended by 10.

Epic Toughness [Epic]
You are preternaturally tough.
Prerequisites: Toughness, Dwarf's Toughness, Giant's Toughness, Dragon's Toughness
Benefit: You gain +80 hit points and your "death's door" range is extended by 10.

Improved Epic Toughness [Epic]
You're extremely hard to kill, and your toughness amazes even the gods.
Prerequisites: Toughness, Dwarf's Toughness, Giant's Toughness, Dragon's Toughness, Epic Toughness
Benefit: You gain +100 hit points and your "death's door" range is doubled.

Immortality [Epic]
You are immortal, and have left the confines of the mortal coil behind forever.
Prerequisites: Con 20, base Fort save +40, Heal 30 ranks, Toughness, Dwarf's Toughness, Giant's Toughness, Dragon's Toughness, Epic Toughness, Improved Epic Toughness, Great Fortitude, Epic Fortitude, Iron Will, Epic Will, Endurance, Epic Endurance, Remain Conscious, Extended Life Span, Great Constitution, Fast Healing, Prefect Health, Skill Focus (heal), Greater Skill Focus (heal), Epic Skill Focus (heal)
Benefit: You will live forever (your maximum age is removed) and your "death's door" range is extended by 100 (this is not doubled by Improved Epic Toughness); in addition, you no longer suffer ability penalties for aging and cannot be magically aged, although any penalties you have already suffered remain in place and bonuses still accrue.



Enjoy!
 

+15... are you kidding??
It should be much bigger, Once they can go super saiyan, they can rule over evertythign

And for the super saiyan stuff, when you go super saiyan, you gain 20 levels, so then couldn't you reach the higher level super siayn, and do that again, and again, and again?
 

Corlon said:
+15... are you kidding??
It should be much bigger, Once they can go super saiyan, they can rule over evertythign

And for the super saiyan stuff, when you go super saiyan, you gain 20 levels, so then couldn't you reach the higher level super siayn, and do that again, and again, and again?

No. That's +20 ECL. You need CHARACTER levels to gain the levels of Super Saiyan. That's the balancing factor.
 

Anubis, I've read your first draft for the Saiyan Race, and I have only one question...

Are you Effin' NUTS!? :eek:


No offense, but that Power Adaptation thing is WAY too Twinkish for my tastes...

I would handle the Super-Saiyan concept by making it a Prestige Class with requirements such as a high BAB, high Fort and Ref checks, and having being restored to life after being under 0 HP.

And I just don't see the point of boosting ECL again and again. Boosting a Super-Saiyan's physical stats, increasing the effective level of Ki Attacks and adding a few levels of Damage Resistance should be enough for Super-Saiyan Level One, with an increase of such bonuses with each additional level. But remember that past a certain level of strength-boosting, a SS's Dex starts to suffer.

As for the Saiyan's culture... For a D&D campaign, why not say the race is actually native to Acheron, and members conquer Material Planes to sell to Outsider (read Fiendish) Clients?
 

LoneWolf23 said:

Anubis, I've read your first draft for the Saiyan Race, and I have only one question...

Are you Effin' NUTS!? :eek:

Nope, just trying to bring in Saiyans without nerfing them too much.

LoneWolf23 said:

No offense, but that Power Adaptation thing is WAY too Twinkish for my tastes...

Have you ever seen Dragonball? That's an actual power they have. If they are nearly killed, but survive, they gain an exponential amount of power. Powerful indeed, but a fundamental part of the race.

LoneWolf23 said:

I would handle the Super-Saiyan concept by making it a Prestige Class with requirements such as a high BAB, high Fort and Ref checks, and having being restored to life after being under 0 HP.

And I just don't see the point of boosting ECL again and again. Boosting a Super-Saiyan's physical stats, increasing the effective level of Ki Attacks and adding a few levels of Damage Resistance should be enough for Super-Saiyan Level One, with an increase of such bonuses with each additional level. But remember that past a certain level of strength-boosting, a SS's Dex starts to suffer.

That would be severely nerfing the Super Saiyan abilities. Again, have you actually seen Dragonball? Super Saiyans are as powerful as deities.

LoneWolf23 said:

As for the Saiyan's culture... For a D&D campaign, why not say the race is actually native to Acheron, and members conquer Material Planes to sell to Outsider (read Fiendish) Clients?

That is food for thought, and something I will consider.

I am, by the way, revising the Saiyan race, but not decreasing their powers. I have some ideas . . .
 

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