I have finally finished my first model for Saiyans in D&D3! Here it is:
SAIYAN
Medium-Size/Colossal Shapechanger
Hit Dice: 8d8+24+35 (95 hp); 8d8+112+35 (183 hp)
Initiative: +0; -4 (Dex)
Speed: 30 ft.; 20 ft.
AC: 16 (+1 bonus, +5 Saiyan battle armor); 28 (-4 Dex, -8 size, +1 bonus, +5 Saiyan battle armor, +24 natural)
Attacks: Unarmed strike +12/+9; 2 slams +31 melee, bite +26 melee
Damage: Unarmed strike 1d10+5; slam 4d8+25, bite 8d6+12
Face/Reach: 5 ft. by 5 ft./5 ft.; 40 ft. by 40 ft./25 ft.
Special Attacks: Oozaru form, monk abilities
Special Qualities: Power adaptation, tail weakness, monk abilities
Saves: Fort +8, Ref +6, Will +6; Fort +20, Ref +2, Will +4
Abilities: Str 21, Dex 11, Con 15, Int 10, Wis 10, Cha 8; Str 61, Dex 3, Con 39, Int 6, Wis 6, Cha 4
Skills: Balance +2, Bluff +8, Jump +2, Knowledge (fighting) +9, Tumble +9
Feats: Saiyan's Toughness, Weapon Focus (unarmed strike), Power Attack
Climate/Terrain: Any land and underground
Organization: Solitary, pair, unit (2-5), company (5-20), or legion (101-200)
Challenge Rating: 15
Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class
Saiyans are a powerful mercenary shapechanging race composed entirely or warriors. The sell their services to the highest bidder, and frequently take over entire planets in order to sell salvaged goods, people captured and used as slaves, and even the planets themselves to whoever is willing to meet their price. This warlike race is unmatches in power and brutality.
Saiyans are powerfully built, with wild hair and dark eyes. For the most part, however, they look frighteningly human, and are unable to be distinguish from humans by the untrained eye.
What makes the Saiyan race even more frightening, however, is their ability to transform into colossal apes in the light of a full moon. When in their Oozaru form, they destroy everything and kill everyone in their paths, leaving a wake of death and destruction.
COMBAT
Saiyans have a natural gift for fighting, able to fight unarmed just as a monk, and also able to defend himself or herself as a mnk could as well. Saiyans live to fight.Saiyans rarely do anything other than fight directly in combat, not caring for the use of tactics when power will suffice. A Saiyan is rendered powerless, however, by grabbing the tail of one.
In Oozaru form, Saiyans merely smash and eat everything in sight, using its devastating breath weapon on those out of reach. These terrible monsters are ten times as powerful as a normal Saiyan, and are nearly impossible to defeat. Only by removing the light of the moon or removing the Saiyan's tail can the Oozaru be forced back into its normal Saiyan form.
Tail Weakness: By grabbing the tail of a Saiyan, you can stun him or her. This condition lasts as long as the tail is tightly held. This is ineefective again a Saiyan in Oozaru form.
Oozaru Form (Ex): In the light of a full moon, Saiyans revert to a primordial state in the form of a colossal ape. In this form, the Saiyan is in a constant state of rage, and will destroy anything and everything around it. A Saiyan must have his or her tail to transform. Without the light of the full moon, the Oozaru will change back into the normal Saiyan form. Removing the tail of the Oozaru also causes the Saiyan to change back to his or her normal form.
Breath Weapon (Su): While in Oozaru form, a Saiyan is sometimes attacked from afar and unable to pummel of eat the attacker. Sometimes a Saiyan just needs a proverbial breath of fresh air. In these instances, the Oozaru breath weapon is invaluable. Line of energy, 400 feet; damage 10d10, Reflex half DC 28.
Monk Abilities (Ex): Saiyans attack as monks, using the monk's favorable number of attacks per round, as well as dealing damage as a monk. Saiyans also gain the benefits of the Improved Unarmed Strike Feat, as well as access to the monk's Flurry of Blows and Stunning Attack, and they gain the Stunning Fist feat for free. In addition to monk attack forms, Saiyans gain a bonus to their AC as monks, including the Wisdom bonus whenever applicable.
Power Adaptation (Ex): Saiyans are very hard to kill, and only gain more power if they live an otherwise fatal attack. When a Saiyan is reduced below 0 hit points, once they are healed, they gain 100 experience points for each point below 0 he or she went; if the added experience points give him or her enough to gain a level, he or she gains that level immediately. For example, if a Saiyan is reduced to -8 hit points and then healed with a Heal spell, the Saiyan immediately gains 800 experience points. If the Saiyan had 189,500 experience points, he then has 190,300 experience points and gains a level. *A Saiyan can only be killed by reducing it to a negative number of hit points equal to it's Constitution score plus its total Effective Character Level. In other words, if a Saiyan has three character levels and a Constitution score of 16, he or she must be reduced to -35 hit points to be killed.
*In the Chaotic Worlds campaign, all character follow this rule. In the Chaotic Worlds campaign, Saiyans are harder to kill due to the Saiyan's Toughness feat.
NEW ABILITIES
Upon acquiring enough to experience points to initially reach a 4th character level, you instead gain one Effective Character Level and gain damage reduction 10/+1. This increases to 20/+2 upon reaching an 8th character level and 30/+3 upon reaching a 12th character level. Upon acquiring enough to experience points to initially reach an 8th character level, you instead gain one Effective Character Level and gain SR 20. Upon acquiring enough to experience points to initially reach a 12th character level, you instead gain one Effective Character Level and SR increases to 25. Upon acquiring enough to experience points to initially reach a 16th character level, you instead gain one Effective Character Level and gain damage reduction 40/+4. This increases to 50/+5 upon reaching a 20th character level. Upon acquiring enough to experience points to initially reach a 20th character level, you instead gain one Effective Character Level and SR increases to 30.
Upon reaching a 30th character level and witnessing what you consider to be a severly traumatic event, if the Saiyan's heart is pure (good or evil), you gain twenty Effective Character Levels and the ability to transform into a Super Saiyan. While in Super Saiyan form, you have all of the powers and abilities of a Divine Rank 1 Demigod (except for Immortality, Portfolio, Create Magic Items, Grant Spells, Spontaneous Casting, Godly Realm, Travel, and Familiar) with the Indomitable Strength salient divine ability.
Upon reaching a 40th character level, if you have already gained the ability to transform into a Super Saiyan, you gain twenty more Effective Character Levels and the ability to transform into a Super Saiyan 2. While in Super Saiyan 2 form, you have all of the powers and abilities of a Divine Rank 6 Lesser Deity (except for Immortality, Portfolio, Create Magic Items, Grant Spells, Spontaneous Casting, Godly Realm, Travel, and Familiar) with the Divine Battle Mastery, Indomitable Strength, Instant Move, and Irresistable Blows salient divine abilities.
Upon reaching a 60th character level, if you have already gained the ability to transform into a Super Saiyan, you gain twenty more Effective Character Levels and the ability to transform into a Super Saiyan 3. While in Super Saiyan 3 form, you have all of the powers and abilities of a Divine Rank 11 Intermediate Deity (except for Immortality, Portfolio, Create Magic Items, Grant Spells, Spontaneous Casting, Godly Realm, Travel, and Familiar) with the Annihilating Strike, Divine Battle Mastery, Divine Blast, Indomitable Strength, Instant Move, Irresistable Blows, and Supreme Initiative salient divine abilities. This form is extremely unstable, and thus can only be maintained for a number of rounds equal to the character's Constitution modifier. After that time, the Saiyan is fatigued for the duration of the encounter and may not use any further energy attacks. This condition can be reversed by using the Heal spell. An undead Saiyan can maintain Super Saiyan 3 indefinitely with no penalty.
Upon reaching a 80th character level, if you have already gained the ability to transform into a Super Saiyan and still have your tail so that you can transform into an Oozaru, you gain twenty more Effective Character Levels and the ability to transform into a Golden Oozaru and/or a Super Saiyan 4. While in Golden Oozaru form, you are considered to be in Oozaru form with the benefits of being in Super Saiyan form as well. While in Super Saiyan 4 form, you have all of the powers and abilities of a Divine Rank 16 Greater Deity (except for Immortality, Portfolio, Create Magic Items, Grant Spells, Spontaneous Casting, Godly Realm, Travel, and Familiar) with the Annihilating Strike, Divine Battle Mastery, Divine Blast, Indomitable Strength, Instant Move, Irresistable Blows, Mass Divine Blast, Sunder and Disjoin, Supreme Initiative, and Wound Enemy salient divine abilities.
NEW FEATS
Saiyan's Toughness [Saiyan]
You're a Saiyan, and thus much tougher than most other races.
Prerequisites: Saiyan
Benefit: You gain +35 hit points and your "death's door" range is doubled. This is applied before all other modifiers, including other feats in the Toughness chain of feats.
Tail Weakness Immunity [Saiyan]
You have surpassed the normal limits of a Saiyan warrior and have become immune to the Tail Weakness shown by other Saiyans.
Prerequisites: Saiyan, Tail Weakness trait, character level 9th+
Benefit: You are immune to Tail Weakness.
SAIYAN SOCIETY
Saiyans are an extremyl militant race. Saiyans live for war, fighting, and power. Only the strongest survive, and the strong will rule over the weak. Saiyans are loyal to the most powerful of their kind.
Saiyans are well organized in fighting armies, all with extreme amounts of power. Saiyans' teamwork is second to none, but if one shows weakness, his or her comrades will show no remorse in disposing of the weakling. This race strived to increase their power in the universe, and will routinely take over planets, strip a planet of its natural resources, kill all opposing males, take opposing females as slaves for harems, and sell opposing children into slavery. Most Saiyans are pure evil. although because of their warlike nature, many die before fulfilling their true potential.
Saiyans usually live approximately as long as humans do.
SAIYAN CHARACTERS
A Saiyan's favored classes are fighter and martial artist (a monk variation), and Saiyan leaders tend to be fighter/martial artists and fighter/monks. Saiyan clerics are few and far between and worship "The Legendary Super Saiyan", and can choose two of the following domains: Destruction, Strength, and War. The Effective Character Level of a normal Saiyan is +15.
Thoughts?
SAIYAN
Medium-Size/Colossal Shapechanger
Hit Dice: 8d8+24+35 (95 hp); 8d8+112+35 (183 hp)
Initiative: +0; -4 (Dex)
Speed: 30 ft.; 20 ft.
AC: 16 (+1 bonus, +5 Saiyan battle armor); 28 (-4 Dex, -8 size, +1 bonus, +5 Saiyan battle armor, +24 natural)
Attacks: Unarmed strike +12/+9; 2 slams +31 melee, bite +26 melee
Damage: Unarmed strike 1d10+5; slam 4d8+25, bite 8d6+12
Face/Reach: 5 ft. by 5 ft./5 ft.; 40 ft. by 40 ft./25 ft.
Special Attacks: Oozaru form, monk abilities
Special Qualities: Power adaptation, tail weakness, monk abilities
Saves: Fort +8, Ref +6, Will +6; Fort +20, Ref +2, Will +4
Abilities: Str 21, Dex 11, Con 15, Int 10, Wis 10, Cha 8; Str 61, Dex 3, Con 39, Int 6, Wis 6, Cha 4
Skills: Balance +2, Bluff +8, Jump +2, Knowledge (fighting) +9, Tumble +9
Feats: Saiyan's Toughness, Weapon Focus (unarmed strike), Power Attack
Climate/Terrain: Any land and underground
Organization: Solitary, pair, unit (2-5), company (5-20), or legion (101-200)
Challenge Rating: 15
Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class
Saiyans are a powerful mercenary shapechanging race composed entirely or warriors. The sell their services to the highest bidder, and frequently take over entire planets in order to sell salvaged goods, people captured and used as slaves, and even the planets themselves to whoever is willing to meet their price. This warlike race is unmatches in power and brutality.
Saiyans are powerfully built, with wild hair and dark eyes. For the most part, however, they look frighteningly human, and are unable to be distinguish from humans by the untrained eye.
What makes the Saiyan race even more frightening, however, is their ability to transform into colossal apes in the light of a full moon. When in their Oozaru form, they destroy everything and kill everyone in their paths, leaving a wake of death and destruction.
COMBAT
Saiyans have a natural gift for fighting, able to fight unarmed just as a monk, and also able to defend himself or herself as a mnk could as well. Saiyans live to fight.Saiyans rarely do anything other than fight directly in combat, not caring for the use of tactics when power will suffice. A Saiyan is rendered powerless, however, by grabbing the tail of one.
In Oozaru form, Saiyans merely smash and eat everything in sight, using its devastating breath weapon on those out of reach. These terrible monsters are ten times as powerful as a normal Saiyan, and are nearly impossible to defeat. Only by removing the light of the moon or removing the Saiyan's tail can the Oozaru be forced back into its normal Saiyan form.
Tail Weakness: By grabbing the tail of a Saiyan, you can stun him or her. This condition lasts as long as the tail is tightly held. This is ineefective again a Saiyan in Oozaru form.
Oozaru Form (Ex): In the light of a full moon, Saiyans revert to a primordial state in the form of a colossal ape. In this form, the Saiyan is in a constant state of rage, and will destroy anything and everything around it. A Saiyan must have his or her tail to transform. Without the light of the full moon, the Oozaru will change back into the normal Saiyan form. Removing the tail of the Oozaru also causes the Saiyan to change back to his or her normal form.
Breath Weapon (Su): While in Oozaru form, a Saiyan is sometimes attacked from afar and unable to pummel of eat the attacker. Sometimes a Saiyan just needs a proverbial breath of fresh air. In these instances, the Oozaru breath weapon is invaluable. Line of energy, 400 feet; damage 10d10, Reflex half DC 28.
Monk Abilities (Ex): Saiyans attack as monks, using the monk's favorable number of attacks per round, as well as dealing damage as a monk. Saiyans also gain the benefits of the Improved Unarmed Strike Feat, as well as access to the monk's Flurry of Blows and Stunning Attack, and they gain the Stunning Fist feat for free. In addition to monk attack forms, Saiyans gain a bonus to their AC as monks, including the Wisdom bonus whenever applicable.
Power Adaptation (Ex): Saiyans are very hard to kill, and only gain more power if they live an otherwise fatal attack. When a Saiyan is reduced below 0 hit points, once they are healed, they gain 100 experience points for each point below 0 he or she went; if the added experience points give him or her enough to gain a level, he or she gains that level immediately. For example, if a Saiyan is reduced to -8 hit points and then healed with a Heal spell, the Saiyan immediately gains 800 experience points. If the Saiyan had 189,500 experience points, he then has 190,300 experience points and gains a level. *A Saiyan can only be killed by reducing it to a negative number of hit points equal to it's Constitution score plus its total Effective Character Level. In other words, if a Saiyan has three character levels and a Constitution score of 16, he or she must be reduced to -35 hit points to be killed.
*In the Chaotic Worlds campaign, all character follow this rule. In the Chaotic Worlds campaign, Saiyans are harder to kill due to the Saiyan's Toughness feat.
NEW ABILITIES
Upon acquiring enough to experience points to initially reach a 4th character level, you instead gain one Effective Character Level and gain damage reduction 10/+1. This increases to 20/+2 upon reaching an 8th character level and 30/+3 upon reaching a 12th character level. Upon acquiring enough to experience points to initially reach an 8th character level, you instead gain one Effective Character Level and gain SR 20. Upon acquiring enough to experience points to initially reach a 12th character level, you instead gain one Effective Character Level and SR increases to 25. Upon acquiring enough to experience points to initially reach a 16th character level, you instead gain one Effective Character Level and gain damage reduction 40/+4. This increases to 50/+5 upon reaching a 20th character level. Upon acquiring enough to experience points to initially reach a 20th character level, you instead gain one Effective Character Level and SR increases to 30.
Upon reaching a 30th character level and witnessing what you consider to be a severly traumatic event, if the Saiyan's heart is pure (good or evil), you gain twenty Effective Character Levels and the ability to transform into a Super Saiyan. While in Super Saiyan form, you have all of the powers and abilities of a Divine Rank 1 Demigod (except for Immortality, Portfolio, Create Magic Items, Grant Spells, Spontaneous Casting, Godly Realm, Travel, and Familiar) with the Indomitable Strength salient divine ability.
Upon reaching a 40th character level, if you have already gained the ability to transform into a Super Saiyan, you gain twenty more Effective Character Levels and the ability to transform into a Super Saiyan 2. While in Super Saiyan 2 form, you have all of the powers and abilities of a Divine Rank 6 Lesser Deity (except for Immortality, Portfolio, Create Magic Items, Grant Spells, Spontaneous Casting, Godly Realm, Travel, and Familiar) with the Divine Battle Mastery, Indomitable Strength, Instant Move, and Irresistable Blows salient divine abilities.
Upon reaching a 60th character level, if you have already gained the ability to transform into a Super Saiyan, you gain twenty more Effective Character Levels and the ability to transform into a Super Saiyan 3. While in Super Saiyan 3 form, you have all of the powers and abilities of a Divine Rank 11 Intermediate Deity (except for Immortality, Portfolio, Create Magic Items, Grant Spells, Spontaneous Casting, Godly Realm, Travel, and Familiar) with the Annihilating Strike, Divine Battle Mastery, Divine Blast, Indomitable Strength, Instant Move, Irresistable Blows, and Supreme Initiative salient divine abilities. This form is extremely unstable, and thus can only be maintained for a number of rounds equal to the character's Constitution modifier. After that time, the Saiyan is fatigued for the duration of the encounter and may not use any further energy attacks. This condition can be reversed by using the Heal spell. An undead Saiyan can maintain Super Saiyan 3 indefinitely with no penalty.
Upon reaching a 80th character level, if you have already gained the ability to transform into a Super Saiyan and still have your tail so that you can transform into an Oozaru, you gain twenty more Effective Character Levels and the ability to transform into a Golden Oozaru and/or a Super Saiyan 4. While in Golden Oozaru form, you are considered to be in Oozaru form with the benefits of being in Super Saiyan form as well. While in Super Saiyan 4 form, you have all of the powers and abilities of a Divine Rank 16 Greater Deity (except for Immortality, Portfolio, Create Magic Items, Grant Spells, Spontaneous Casting, Godly Realm, Travel, and Familiar) with the Annihilating Strike, Divine Battle Mastery, Divine Blast, Indomitable Strength, Instant Move, Irresistable Blows, Mass Divine Blast, Sunder and Disjoin, Supreme Initiative, and Wound Enemy salient divine abilities.
NEW FEATS
Saiyan's Toughness [Saiyan]
You're a Saiyan, and thus much tougher than most other races.
Prerequisites: Saiyan
Benefit: You gain +35 hit points and your "death's door" range is doubled. This is applied before all other modifiers, including other feats in the Toughness chain of feats.
Tail Weakness Immunity [Saiyan]
You have surpassed the normal limits of a Saiyan warrior and have become immune to the Tail Weakness shown by other Saiyans.
Prerequisites: Saiyan, Tail Weakness trait, character level 9th+
Benefit: You are immune to Tail Weakness.
SAIYAN SOCIETY
Saiyans are an extremyl militant race. Saiyans live for war, fighting, and power. Only the strongest survive, and the strong will rule over the weak. Saiyans are loyal to the most powerful of their kind.
Saiyans are well organized in fighting armies, all with extreme amounts of power. Saiyans' teamwork is second to none, but if one shows weakness, his or her comrades will show no remorse in disposing of the weakling. This race strived to increase their power in the universe, and will routinely take over planets, strip a planet of its natural resources, kill all opposing males, take opposing females as slaves for harems, and sell opposing children into slavery. Most Saiyans are pure evil. although because of their warlike nature, many die before fulfilling their true potential.
Saiyans usually live approximately as long as humans do.
SAIYAN CHARACTERS
A Saiyan's favored classes are fighter and martial artist (a monk variation), and Saiyan leaders tend to be fighter/martial artists and fighter/monks. Saiyan clerics are few and far between and worship "The Legendary Super Saiyan", and can choose two of the following domains: Destruction, Strength, and War. The Effective Character Level of a normal Saiyan is +15.
Thoughts?
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