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Sandling

dhaga

First Post
I know the Sandling was already converted to 3.0 here in the Creature Catalog.

I offer a 3.5 version, as an ooze instead of an elemental, complete with the original text.
Enjoy!

(A link to the creature on my site: http://www.dragon-rider.us/shadowchaser/Creatures/Conversions/Monstrous Compendium II/Sandling.html)

Type: Large Ooze
Hit Dice: 5d10 + 25 (52 hp)
Initiative: +0
Speed: 30 ft., Burrow 15 ft.
Armor Class: 10 (-1 Size, -5 Dex, +6 Natural), touch 4, flat-footed 10
Base Attack/Grapple: +3 / +9
Attack: Slam +4 melee (1d8+2)
Full Attack: Slam +4 melee (1d8+2)
Space/Reach: 10 ft. / 5 ft.
Special Attacks: Engulf, Constrict 1d8+2
Special Qualities: Tremorsense, Camouflage, Water Vulnerability
Saves: Fort +6, Ref -4, Will -4
Abilities: Str 14, Dex 1, Con 20, Int -, Wis 1, Cha 1
Skills: none
Feats: none
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Environment: Any Desert and Underground
Organization: Solitary
Challenge Rating: 3
Treasure: none
Alignment: Always Neutral
Advancement: 6-8 HD (Large); 9-10 HD (Huge)

A solitary and non-carbon based life form, sandlings seem content to eat and guard their territory. Not aggressive unless provoked, sandlings are hard to see and consequently easy for some hapless adventurer to provoke.

Sandlings appear to be an amorphous mass of moving, sliding sand capable of creating color variances in order to blend in better with their background.

COMBAT
These odd creatures are savagely territorial and attack any beings that trespass in their areas. They fight by slashing and lacerating with a coarse, abrasive pseudopod.

Engulf (Ex): Anyone stepping on a sandling will be engulfed unless they succeed at a grapple check. If the sandling wins the grapple, the creature is engulfed, and the sandling can constrict.
Only one medium-sized creature at a time can be engulfed. Engulfed creatures may use small or smaller weapons to damage the sandling from within, which has Armor Class 10. The sandling must be killed in order for the trapped creature to be released. Piercing weapons used against a sandling have a 50% chance to harm any engulfed creature. In this case, the engulfed creature takes full damage from any such attacks.

Constrict (Ex): A sandling deals 1d8+2 points of damage with a successful grapple check.

Tremorsense (Ex): A sandling can detect the presence of anything within 60 ft. that is in contact with the ground.

Camouflage (Ex): A Spot or Survival check (DC 25) is needed to see a motionless sandling.

Water Vulnerability: Water in excess of 10 gallons acts as a Slow spell when used against a Sandling.

Habitat/Society
Sandlings have no society as we know it. They are a solitary race. Their fanatical defense of their turf precludes even the possibility of cooperating with others of their kind. They are apparently silicon-based creatures, and some sages believe that they originated on the elemental plane of Earth. They subsist on rocks, sand, and minerals, contrary to the rumors of overdramatic storytellers. In fact, they despise organic matter and, upon killing an intruder, move about 1/2 mile away from the battle site. This explains the lack of treasure in their lairs. Most of the victims' possessions sink down into the soft sand, forced down by the bulk of the sandlings. Unfortunately, sandlings also eat gems.

A sandling grows until it reaches full size (10 feet in diameter), and then it begins to reproduce by budding. Tiny sandlings grow to about 2 inches in diameter before they split from the parent. An adult sandling's territory often swarms with thousands of infant sandlings, non larger than 6 inches in diameter. When one grows above this size, the parent sandling perceives it as a threat and kills it. When the parent sandling dies, the largest infant grows to take its place, killing all rivals if it can. A group of sandling infants grouped together form an uneven surface and may trip an unwary creature.

There have been reports of huge sandlings three times the size as normal adults, but these reports have not been substantiated. If any such specimens are ever found, they are likely to actually have two pseudopods to fight with rather than one.

As mentioned earlier, an adult sandling is a solitary creature. It dwells in lonely sandy areas such as uninhabited deserts, caverns, and deserted beaches. It has no lair per se; it merely sites in the sand, where its instincts have set boundaries for its territory. Sandlings live to eat minerals, reproduce, and defend their territories.

Sandlings sense heat, sound, and moisture. They dislike wetness and burrow underground to avoid rain or water, unless already defending their territories.

Ecology
Sandlings are outside factors in ecosystems. They take a small fraction of the minerals in any given parcel of land and are completely inoffensive. Sometimes, dwarven mining clans seek out a sandling's haunts to see if it has unearthed any new mineral deposits.

Some individuals kill sandlings and use the bodies as ingredients in mortar. Their bodies are rumored to have truly remarkable adhesive abilities. Druids who discover a building that is being held together by sandlings may very well hurl spells at it, in hopes of destroying it.
 
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