Storminator said:
Because I modified the scenario by taking into account that the ogre can't afford the equipment given (lowered his AC) and the fighter has 4 more feats than shown (upped his AC and hp) using those revisions the fighter lasts one more round than the ogre, and therefore consistently wins the fight.
That's the ogre's best category, and he's losing at ECL +2. Therefore it's too high.
PS
Um, in my scenario (where they kill each other in 5 rounds), they both have $$ left to spend. The half-ogre can afford the equipment easily.
Not to mention the fact that I started the battle with them taking full-round attacks (Doofus would have to close and thus possibly suffer an AoO, or Thumpy would get the first attack with a charge, and do who knows what with it).
Hell, if Thumpy gets a crit and rolls a little lucky on the damage, he kills Doofus with one swing. The latter . . . ain't the case.
I also gave Doofus the benefit of the doubt and gave him the iterative attack, while denying it to Thumpy. Three out of five levels, they'll have the same iterative attack. Guess who is winning those battles, Doofus's Toughness feats notwithstanding?
(If Thumpy's smart, he'll try to Sunder Doofus's weapon with his AoO . . . 50% chance he ends the battle in a BIG ole hurry.)
I really think you're overlooking the advantages of being large size. The 10' reach is just amazing in so many combats -- most opponents aren't going to have Mobility or Tumbling. And the amazing damage output means that Thumpy is going to be cleaving through bugbears and maybe even ogres. Thror is going to have to hit them a couple times.
(And I can speak for many players when I say that monsters' Improved Grab is a huge pain in the ass. Thumpy, however, will not be concerned.)
ECL +2 may be a tad too high. Maybe the half-ogre would need a 40' speed to compensate, or nuke the -2 hit to Dex. But making him ECL +1 is just nuts.