ericlboyd said:
This is an excellent example. I absolutely agree that 9 unique Slave Lords is much more interesting than a single pit fiend. However, that's only half the story. The trade-off is 9 stat blocks vs. 0 stat blocks and whether the adventure gets more interesting because of the added word count. In 3.5e, I would probably recommend 3 unique Slave Lords as a good compromise, as the stat blocks are so darn long.
I understand your point. My preference would be that there be less detail among the casual encounters for instance, and the bosses and sub-bosses be the detailed threats. In regards to slave lords, I'd rather have their stat-blocks scattered over multiple adventures, so you can still feel detail, but don't have it become overwhelming.
So, the casual encounter is made more complex by using 23 jackalopes from the MM, vs using the 24 tusked fiendish were-jackalope that must be statted out, and save the room for important figures.
I also think Dungeon could coordinate things a little bit sometimes, providing a monster that sees multiple use in the dungeons of that issue. (For instance, a single monster in the low level, but a pack in the mid level), using the same stat block and referencing the same issue.
Also, it may go against the grain, but I wouldn't mind if some of the stat-blocks were truncated down to combat info, ignoring a lot of details that aren't important to the direct use. Unless there's some campaign reason.
I mean, if Kyuss only fights for 3 rounds, we don't need all his stats in the magazine. You could put them online if you wanted to be generous, but that's not required. Hard to judge what will be needed of course, but it's a space saver.