Shade
Monster Junkie
Nazlith said:I prefer the higher level adventures to the lower level adventures, so capping it at 12 would not be appealing to me.
Ditto. I'd rather start at 6th level and skip all the "I got killed by a stray cat" levels.
Nazlith said:I prefer the higher level adventures to the lower level adventures, so capping it at 12 would not be appealing to me.
I thought the EL/CR system was supposed to be robust up to 12 creatures? (At least, according the the DMG as well as IME).ericlboyd said:Part of the problem is that the CR system falls apart once you require too many monsters. In other words, I am much more suspcious about the "real CR" of an encounter with 8 CR 12 creatures than I am for 1 CR 18 monster. Adding more combatants to an encounter tends to slow down play, make the foes more vulnerable to area of effect attacks, and lower the "gear" below interesting thresholds.
busker said:Dungeon magazine not only makes good high-level adventures, they also show me basically what sort of things need to be done to keep the players interested and challenged.
gizmo33 said:Many of Dungeon's high level adventures IMO are low-level adventures with class-levels tacked on to all of the monsters. They're still interesting but in a lot of cases there seems to be no substantial difference between a 3rd and 13th level adventure. I don't really blame Dungeon for this, there are no standards or guidelines when it comes to monster demographics. It seems to bother no one that a pirate ship full of orcs and a pirate ship full of 8th level fighter orcs sail the same seas - the only rationale for the existence of the second one being that the DM knows that the PCs are 13th level.
James Jacobs said:Which is in and of itself an interesting question. Is there a desire for a less epic campaign out there? Perhaps one that goes from 1st to 12th level over the course of a year, and focuses more on one level = one adventure?
Prince of Happiness said:I'm ambivalent, namely because I'm so sick and tired of pirates.
Which is in and of itself an interesting question. Is there a desire for a less epic campaign out there? Perhaps one that goes from 1st to 12th level over the course of a year, and focuses more on one level = one adventure?
ericlboyd said:1) Have the PCs "by chance" stumble across pirates/monsters/etc. who happen to be much stronger than the norm. This leads to the lack of realism you point out.
2) Have the PCs go somewhere else where the average power level is higher. This also lacks some amount of realism. (Why hasn't the more powerful region come to dominate the less powerful region, leading to an equilibrium across the wider region?) The normal solution is to throw them into another world (Underdark, another plane, the Far Realms, etc.) which presumably wouldn't reach an equilibrium with the low level world. This leads to the "boredom" of extraplanar threats.
3) Have a "threat from beyond" that is significantly more powerful than the status quo "invade". This is basically the same extraplanar threat, but played on the PCs home turf. This also leads to the "boredom" of extraplanar threats.
No real solution here, but these are some of the tradeoffs.
ericlboyd said:So, admittedly putting words in your mouth, this strikes me as an argument for introducing "threats from beyond" at higher levels.
ericlboyd said:This is an excellent example. I absolutely agree that 9 unique Slave Lords is much more interesting than a single pit fiend. However, that's only half the story. The trade-off is 9 stat blocks vs. 0 stat blocks and whether the adventure gets more interesting because of the added word count. In 3.5e, I would probably recommend 3 unique Slave Lords as a good compromise, as the stat blocks are so darn long.
James Jacobs said:Which is in and of itself an interesting question. Is there a desire for a less epic campaign out there? Perhaps one that goes from 1st to 12th level over the course of a year, and focuses more on one level = one adventure?