Ozarks
PA 109 (May 14)/Night
Round 0
Alenysturathe lifted her head from her talons. Did she hear something? Yes, with her infravision she spotted movement at the edge of camp. A dozen or so humanoids. And something heavy was moving on the opposite side of camp.
“Dawn! Deezy! Wake up! Someone’s here!” Alenys called out in a harsh whisper.
Then she started casting a spell. Dawn, Deezy, and Alenys felt energy surge through them, toughening them.
[sblock=OOC]It was hard to decide what to boost since Deezy is ranged and Dawn is melee; Alenys can be either. I figured Vigor or Spirit would be best.[/sblock]
[sblock=Actions]
Move:
Action: Cast Boost Vigor on Alenys, Dawn, and Deezy
Boost Vigor: 1D10.OPEN(10) = [5] = 5
1D6.OPEN(6) = [2] = 2
Success, so everyone’s Vigor goes up by 1 die (and your Toughness goes up, too, I think)
[/sblock]
[sblock=Tracking]
Conditions: Maintaining Boost Vigor
Bennies: 3/3
Recharge:
Hours Left for Human: 8/8 Reset: 6/6 hours
Flaming Scales: 8/8 rounds Reset 10/10m 3d6 fire MD
ISP Regen: 30/30m=1 ISP
[/sblock]
[sblock=Alenysturathe Mini-stats]
Alenysturathe Character Sheet
Parry: 6
Toughness (Dragon): 34 (+16 MDC)(Currently 35)
Toughness (Human): 17 (+8 MDC)(Currently 18)
Wounds: 0
Slow Regeneration: Make a natural healing roll once per day.
PPE: 10/10
ISP: 6/10
[/sblock]