So, I imagine some folks are curious how save-or-dies work now.
So I'll give you the example of a Beholder's Death ray.
Death Ray (Necrotic): Range 10; +22 vs. Fort; 1d8+9 Necrotic damage, and if the target is bloodied, it is dazed (save ends). First failed save: The target is dazed and weakened (save ends). Second failed save: Target dies.
Petrification works the same, but you're slowed when you're hit, then you're immobilized on the first failed save, and then stoned on the second failed save. The Disintegration ray works the same as well, except that you take ongoing 2d10, and when you succeed a save from that, you take 2d6 until you save against that.
So I'll give you the example of a Beholder's Death ray.
Death Ray (Necrotic): Range 10; +22 vs. Fort; 1d8+9 Necrotic damage, and if the target is bloodied, it is dazed (save ends). First failed save: The target is dazed and weakened (save ends). Second failed save: Target dies.
Petrification works the same, but you're slowed when you're hit, then you're immobilized on the first failed save, and then stoned on the second failed save. The Disintegration ray works the same as well, except that you take ongoing 2d10, and when you succeed a save from that, you take 2d6 until you save against that.