anon said:I don't think anyone suggested that one could simply say 'I reserve my choice until it's convenient', but rather, that the specific feat choice could be made in advance of it being qualified for.
KenM said:I know when you level, you must spend all your skill points. A friend of mine says that if you get a new feat when you level, you don't have to take it right away, but save it until later? Is this true? His DM just had the characters go from level 10 to level 20 in one session. So he wants to take a few epic level feats. I'm not sure if you can do this.
anon said:As for the much repeated PrC abuse issue, I have yet to see one specific example of this, much less a series of examples that might lead me to agree that this 'house rule' is broken.
anon said:On the other side you fail completely to acknowledge the level, or more, of absolutely no benefit from choosing a feat that one can't even use. IMO, if a player is willing to sacrifice a feat's benefit for a level or two they ought not be stopped, but encouraged for their planning.
Altalazar said:Saving feats is NOT inherently power gaming.
Altalazar said:Can you tell the difference between a 11th level character who got one of his feats at 5th level and one who got the same feat at 8th level? No, you can't.
Altalazar said:It boils down to this: If someone is a power gamer, they'll be a power gamer regardless of what you do. If you don't like power gaming, the solution is not to play with power gamers, not to stifle everyone who plays "just in case" someone might take some minor thing and get a 2.5% power benefit out of it for a level or two.
Altalazar said:As for the question of forum, I think this started because it appears to be a grey area - the rules don't specifically say, and someone therefore had a question about it.
Senior Bobo said:Actually it boils down to:
This is the discussion of the impact of an rule in the game and the possible pros and cons behind it.
Therefore it does belong here.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.