Scales of War #1 Rescue at Rivenroar (Full)


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Quick table-talk question, since I'd be putting people at risk. I can't generate enough damage to kill the Ogre without being very lucky, and I don't have the actions to give temp HP's and healing to the people who need it while also helping Kyalia get her hunter's quarry for the round. I'm inclined to delay until after the Ogre and just heal whoever gets dropped (while hoping he misses, but with double rolls...). That way we don't lose too much action economy, and we also don't run the risk of someone getting dropped despite my healing, with no good way to heal them left.

The risk, of course, is there's a higher chance of someone outright dying. He can't kill Magnus with max damage, but he can kill Kali or Freggo. Plus, we don't know if he has a double attack/action point.

Thoughts? I'll plan to post my action in about 4 hours.

t~
 

Dear god(s)! Magnus you hero! Those two blows would have put the majority of us into the grave (literally: driven by the club under the ground!)! Nice save, doing what a defender does best.
Still, double ouch. :)
[MENTION=17633]tiornys[/MENTION] sorry for not replying to you, I was asleep when you posted. Time differneces and all that.
 


No worries. Thankfully, putting Magnus above the average greatclub damage was (just) enough to keep him upright, so we didn't lose a turn....

I really wish I'd been one square closer to everyone last turn. I could have granted some temp HP and a surge to Magnus, splashed some healing onto Kali, and made excellent use of Spirit of the Healing Flood. That's something I'll have to watch out for in my positioning: I can't summon Gorm, move, heal, and attack in one turn. Finding a way to shoehorn in Sudden Call is looking even more attractive. Anyone know any items that grant movement as a free action?

t~

edit: oh, btw, the way Stealth works, we know which square the goblin is probably in, because we know what square he moved to before becoming hidden, and that he probably didn't have the actions to move after becoming hidden. This works both ways (i.e., Kali could have been legitimately targeted on the turn when he hid, although the goblins would have taken -5 to hit due to his total concealment--and they would have been aiming at the wrong square if he'd had minor action movement or spent an action point to move).
 
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