Firstly, can I just agree with the fact that this is a cracking game for me and I certainly hope to see it live on.
I can completely understand your frustration, [MENTION=16069]Goonalan[/MENTION], especially since we've been running at a fair ol' lick. I think the idea of a skill challenge here is great and I applaud your flexibilty.
The problem has arisen in that everybody wants to help by finding something meaningful to do and that takes time. I feel we're all invested in this and don't want to let the group down by either a) not inputting or b) not inputting something of interest.
Which leads me to...
I think what's interesting here is that you acknowledge the "x minutes of bickering". Extrapolate that into PbP and I think you get what's happening here. We're doing the bickering.
However, we're probably not helping with the speed by being good boys and girls and debating our course of action in character. In RL, we'd drop out, talk about what our ideas were, debate a little, ask a couple of questions of you and then come to you with a unified plan.
So maybe the plan of action should be that we also use this thread to do the "table talk" so we can post freely without worrying about OOC clogging up the main thread?
And yes, time differences do play a factor too. I guess that's the beauty of PbP. However, I really am glad that you want to keep the pace up. I've seen many a game slow down to the point of stalling and then disappearing. I definitely do not want that for this one!
Anything goes as regards the solution to problems that present themselves- Goken spoke earlier of not running all of the encounters (when I said that I wanted to cap your XP)- I took that to heart.
So there was no need to fight Derek and the Sewer Rats, why just go from combat encounter to combat encounter- why not a little RP, a bit of plot- intro to an NPC that could maybe stick around and a problem solved without the need for long combat.
Same with the Drakes, I am up for new ways of solving old problems, that traditionally lead to grindy combat which doesn't sometimes advance the story.
In short two more good checks and the Drakes are out, you get some XP and the next chamber gets investigated. If you find Big Tony the lost Gnome then the prisoner is yours along with some info as a reward for good play, and some more XP of course. And they all count as another encounter...
If you want to fight then dive in, if there's an alternative plan then suggest a way.
Next up...
I've added the To Do List to the end of the posts, and will keep adding it in future, if there's anything that I miss- or it needs changing for whatever reason then give me a shout.
I'm here for solutions, there are no problems only new opportunities.
You're of course right- you're in the 'bickering stage', which is great- what I am attempting to do is to co-ordinate the 'bickering stage' better, and in future for people to post to say when they are not 'bickering' but are in agreement- sometimes I think you read another players proposal (as tiornys said) agree with it and think- yeah I can help out with... whatever.
The problem is half the conversation doesn't appear on the screen, it's in your head- likewise sometimes you're not sure how you can help... I think with a to do list then you can concentrate your efforts (as Goken said) on one thing at a time. We're all on the same page as it were.
I'm all for improving the system- if there's anything else I can do then... just say.
Having never PBP'ed before then I'm just doing it mostly my way, I'll make mistakes- and I'll frustrate you with my incessant... whatever.
I think the game is moving at a fair pace, I'm all for that- in real life I'm a doer, and I write for a living (and teach others to do the same). Even on a crap week I churn out a minimum of 20-30 sides of A4. So dropping in here and doing a few (a dozen) posts is no biggie for me- it's a break from the others things I'm doing during the day, I get to smoke, drink coffee and catch up on the news while I'm doing it- quite frankly it's glorious.
Keep on keeping on, and a superb Tenser's, see IC.