Scales of War #1 Rescue at Rivenroar (Full)


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- I wonder where we are w/ XP after that fight ...

- Because Velani's gonna have to burn 1 more surge to be near full up w/ hit points, leaving her with just two precious surges left... if it's time to level, it's time for an extended rest. If it's not time to level, I'm ok with pushing on, given she's the only one so deep in the well. (Don't suppose anyone has the ritual that allows you to move surges around during a short rest? ...name escapes me at 2am...)
 


Viator needs to spend two surges, I need to spend at least 1, and Freggo has to spend at least 1. With some good luck on the d6's, we might be able to heal you to full without your spending a surge. Ideally, we you to full with no surges spent, and Freggo to full with only 1 surge spent (probably off Inspiring Word).

t~
 

From a character perspective, would we want to take 8 hours out from rescuing the townsfolk from the bloodthirsty hobgoblins? From a mechanics point of view I agree, though. Our defender needs her surges!

I'd quite happily spend 2 surges for Velani's benefit but 1 would suffice, wouldn't it?
 

Well, if there is something in the vincinity, that we can explore, I would say we continue for now (we are still good, I'd say). I wouldn't go into a complete new area without resting properly.

Bye
Thanee
 

Themes: From the Dark Sun book, the Dune Trader or the Wasteland Nomad would work well (reflavored, of course) for Kyalia, I think.

Not sure what will be in the new Neverwinter Campaign Setting, but I will surely pick that one up, once it is available.

Bye
Thanee
 

Viator needs to spend two surges, I need to spend at least 1, and Freggo has to spend at least 1. With some good luck on the d6's, we might be able to heal you to full without your spending a surge. Ideally, we you to full with no surges spent, and Freggo to full with only 1 surge spent (probably off Inspiring Word).

t~

From a character perspective, would we want to take 8 hours out from rescuing the townsfolk from the bloodthirsty hobgoblins? From a mechanics point of view I agree, though. Our defender needs her surges!

I'd quite happily spend 2 surges for Velani's benefit but 1 would suffice, wouldn't it?

- I wonder where we are w/ XP after that fight ...

- Because Velani's gonna have to burn 1 more surge to be near full up w/ hit points, leaving her with just two precious surges left... if it's time to level, it's time for an extended rest. If it's not time to level, I'm ok with pushing on, given she's the only one so deep in the well. (Don't suppose anyone has the ritual that allows you to move surges around during a short rest? ...name escapes me at 2am...)

Larry

The Ritual is- Comrade's Succour, and alas no one has it.

All

I'll do the Healing as well as I can, using Healing Spirit to keep adding to Velani's HP total. There's another encounter in you guys yet.

Raven

The scenario could never be completed in one day... therefore you're going to have to rest sometime, you've done bloody marvelous so far- obviously you have to manage the rest properly- I'll not give you any advice, I'm sure you'll figure it out.

All

Check out IC- plenty to see.
 

Bad time for a high roll

Well that's not good. I really hope Freggo doesn't end up getting killed by going through the wall on his own to save an already dead dwarf.
 

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