Scales of War #1 Rescue at Rivenroar (Full)

Paul - could you kindly post the AP #s for everyone? I'll be honest, I've lost track of Velani's (I think it's 2), but I don't know Freggo's... thanks!

Err you've just all had an extended rest so... you're on 1 AP. Remember sleeping on the landing- interrupted briefly followed by more sleeping.

This is the second encounter though today, after the brief Skill Challenge to make Mirtala better- and the scary voice.

Also-

Sorry about that- normal service will be resumed later on this afternoon, I was informed yesterday at about 4.45 that I would be teaching a class 6 to 9- never taught the class or the subject previously.

To be honest I was dead on my feet by the time I got finished and just retired to a darkened room.

Normal service as I said previously about 5.30.

Cheers PDR
 

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No worries [MENTION=16069]Goonalan[/MENTION], life happens :)

Thoughts on my using my daily on the first combat of the day? I'm out of other healing and both Freggo and Velani likely go down to a hit--but popping Spirit of the Healing Flood gives both of them 12 HP (assuming they regen and then take the minor for 10 HP). What I'd really like is to get Sinruth attacking someone else, like Kali, but I'm not sure we have the control for that (unless Sneaky Bloody Goblin is recharge/encounter). Only thing I can think of is Viator using Dimensional Scramble to throw Sinruth into the air, knocking him prone on the fall...IF he doesn't have Acrobatics trained, and IF he doesn't make a save--and it seems likely he has a save bonus since he spent an action point last turn (not to mention the gobs of HP and multiple attacks).

If someone has some non-daily way to prone or daze him, Viator can do the normal forced teleport that doesn't let him save. But I didn't see anything glancing over the party.

Alternately, Viator could use Living Missile, but it seems kind of wasteful since there's not a second enemy to attack (and actually, as I look at the power, I'm not sure it even does what I want it to do without being able to make the secondary attack).

Thoughts?

t~
 

No worries [MENTION=16069]Goonalan[/MENTION], life happens :)

Thoughts on my using my daily on the first combat of the day? I'm out of other healing and both Freggo and Velani likely go down to a hit--but popping Spirit of the Healing Flood gives both of them 12 HP (assuming they regen and then take the minor for 10 HP). What I'd really like is to get Sinruth attacking someone else, like Kali, but I'm not sure we have the control for that (unless Sneaky Bloody Goblin is recharge/encounter). Only thing I can think of is Viator using Dimensional Scramble to throw Sinruth into the air, knocking him prone on the fall...IF he doesn't have Acrobatics trained, and IF he doesn't make a save--and it seems likely he has a save bonus since he spent an action point last turn (not to mention the gobs of HP and multiple attacks).

If someone has some non-daily way to prone or daze him, Viator can do the normal forced teleport that doesn't let him save. But I didn't see anything glancing over the party.

Alternately, Viator could use Living Missile, but it seems kind of wasteful since there's not a second enemy to attack (and actually, as I look at the power, I'm not sure it even does what I want it to do without being able to make the secondary attack).

Thoughts?

t~

Just from my side of the table- this is a tough fight... the lower level however is perhaps smaller than you think (perhaps), although dangerous. A bad round from you guys and things could go wrong quickly, however its just as likely you'll cut through some of what lies ahead like butter through a knife- in your usual style.

In this fight then you're not going to take Sinruth down this round- unless some Crits massively, you could take him down with two very good rounds, the likelihood is it could take three more rounds- or more, but I suspect three.

Tiornys is correct, one good hit and Velani and Freggo are down, triggering Healing Surges is certainly paramount at the moment.

Action Point list-
0- Freggo, Ah-shahran, Kali.
1- Velani, Kyalia, Viator.

You're going to get an AP back after this encounter- I suggest if you need to do damage quickly (make it only 2 rounds you need to survive) then now's the time for Encounter Powers, Action Points, Elven Accuracy (and any other To Hit boosts), or else a power that Dazes (as Tiornys suggests).

I think from a team perspective this encounter is pivotal, the scenario has obviously got a number of climaxes (big, tough encounters); this is just the first- I'm not going to say if it's the hardest, second hardest or whatever.

Lastly, if you can avoid using your Daily then do, even if you have to delay until the last moment to see how the rest of the round goes until you decide.

Last thing- remember if Sinruth gets through Freggo and Velani, and avoids Kali for a round- he's going to make a mess of someone if he gets at them.

Hope this is okay and you don't mind me adding this kind of thing.

Cheers PDR
 

If Freggo and Velani disengage (Shift after attacking) into opposite directions, Sinruth will only be able to attack one at a time.

From a purely tactical position, I wouldn't use any daily powers at this point (we still got some nasty stuff ahead of us), but rather see that damage is spread out a little (with Kali, Kyalia among others still being able to stand toe-to-toe with Sinruth for two rounds or so, that shouldn't be that hard to do, just have Freggo and Velani move out and Kali in for starters).

The problem, however, is, that Freggo's and Velani's attacks are only good, when they are in close combat. :)

There is the option to use Second Wind, too.

Bye
Thanee
 

If Freggo and Velani disengage (Shift after attacking) into opposite directions, Sinruth will only be able to attack one at a time.

From a purely tactical position, I wouldn't use any daily powers at this point (we still got some nasty stuff ahead of us), but rather see that damage is spread out a little (with Kali, Kyalia among others still being able to stand toe-to-toe with Sinruth for two rounds or so, that shouldn't be that hard to do, just have Freggo and Velani move out and Kali in for starters).
Well, for one, Velani can't conveniently disengage herself this round; she's prone, so her move action is going to involve standing.

More importantly though, Sinruth has "Sneaky Bloody Goblin" which allows him to shift half of his speed. So even if we do get Sinruth separated from Freggo and Velani and adjacent to Kali, there's a good chance he can just shift to whoever he wants to attack and go to town. That's why I was asking about prone or daze to take away his move action.

The problem, however, is, that Freggo's and Velani's attacks are only good, when they are in close combat. :)
Yeah, if we did coordinate this plan, we'd want to have them attack before getting Sinruth separated from them. Viator can reposition Sinruth to a wide variety of locations, and that can easily happen after Freggo and Velani.

There is the option to use Second Wind, too.

Bye
Thanee
That might be the way to go this round. We also do have healing potions and Velani's daily heal. Might be best off saving Spirit of the Healing Flood for a fight where damage is being spread around the party, and have Velani pop her daily heal on herself while Freggo uses his action point to second wind.

I think I'll run Ah-shahran's turn with that plan in mind.

t~
 

Good discussion.

-no reason for Velani to pop her daily heal yet as she still has her second wind

-Freggo does have a ranged dazing attack, which would come in handy next round after he pops his second wind

-agree on holding dailies until absolutely necessary - I think we've got this little bugger without them

-plan is to have Freggo to shift over and pop second wind so Velani will have flank when she stands up. She'll attack, pop her second wind on AP, and shift over so Kali can move/charge up into flank w/ Freggo and still adj to Gorm
 

Good discussion.

-no reason for Velani to pop her daily heal yet as she still has her second wind

-Freggo does have a ranged dazing attack, which would come in handy next round after he pops his second wind

-agree on holding dailies until absolutely necessary - I think we've got this little bugger without them

-plan is to have Freggo to shift over and pop second wind so Velani will have flank when she stands up. She'll attack, pop her second wind on AP, and shift over so Kali can move/charge up into flank w/ Freggo and still adj to Gorm
Velani won't be able to shift on that plan since she'll have used her move action standing up--and Goonalan's summary suggests that she already used her AP earlier in the fight oops, somehow got Freggo and Velani's AP totals switched in my mind. Freggo will have CA if he decides to attack, and it won't matter if not. It might be best to have Velani ready her attack for when Kali flanks; that shuts down her "hit me instead" abilities, but I don't think she actually wants to use those right now.

t~
 

Velani won't be able to shift on that plan since she'll have used her move action standing up--and Goonalan's summary suggests that she already used her AP earlier in the fight oops, somehow got Freggo and Velani's AP totals switched in my mind. Freggo will have CA if he decides to attack, and it won't matter if not. It might be best to have Velani ready her attack for when Kali flanks; that shuts down her "hit me instead" abilities, but I don't think she actually wants to use those right now.

t~

Yep was half-way through this stuff and then realized Velani's not a dwarf (second wind as a minor)... I'm on board now. :)

Oh and Velani does have her AP, it's just Freggo that doesn't (I missed with his encounter power).
 

Well, with some serious die roll luck, my last-minute change-of-plans worked out! :)

Hopefully we put another huge dent in Sinruth the rest of this round.....
 

Sweet turns for Freggo and Velani! [MENTION=83060]RavenBlackthorne[/MENTION], if you're willing to have Viator throw Sinruth to C12 or so, I'll have Kali try to pin him against the wall.

edit: erm, actually, that interferes with Ah-shahran's readied action. I'll go ahead and do Kali now, assuming Viator will delay.

t~
 

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