No worries [MENTION=16069]Goonalan[/MENTION], life happens
Thoughts on my using my daily on the first combat of the day? I'm out of other healing and both Freggo and Velani likely go down to a hit--but popping Spirit of the Healing Flood gives both of them 12 HP (assuming they regen and then take the minor for 10 HP). What I'd really like is to get Sinruth attacking someone else, like Kali, but I'm not sure we have the control for that (unless Sneaky Bloody Goblin is recharge/encounter). Only thing I can think of is Viator using Dimensional Scramble to throw Sinruth into the air, knocking him prone on the fall...IF he doesn't have Acrobatics trained, and IF he doesn't make a save--and it seems likely he has a save bonus since he spent an action point last turn (not to mention the gobs of HP and multiple attacks).
If someone has some non-daily way to prone or daze him, Viator can do the normal forced teleport that doesn't let him save. But I didn't see anything glancing over the party.
Alternately, Viator could use Living Missile, but it seems kind of wasteful since there's not a second enemy to attack (and actually, as I look at the power, I'm not sure it even does what I want it to do without being able to make the secondary attack).
Thoughts?
t~
Just from my side of the table- this is a tough fight... the lower level however is perhaps smaller than you think (perhaps), although dangerous. A bad round from you guys and things could go wrong quickly, however its just as likely you'll cut through some of what lies ahead like butter through a knife- in your usual style.
In this fight then you're not going to take Sinruth down this round- unless some Crits massively, you could take him down with two very good rounds, the likelihood is it could take three more rounds- or more, but I suspect three.
Tiornys is correct, one good hit and Velani and Freggo are down, triggering Healing Surges is certainly paramount at the moment.
Action Point list-
0- Freggo, Ah-shahran, Kali.
1- Velani, Kyalia, Viator.
You're going to get an AP back after this encounter- I suggest if you need to do damage quickly (make it only 2 rounds you need to survive) then now's the time for Encounter Powers, Action Points, Elven Accuracy (and any other To Hit boosts), or else a power that Dazes (as Tiornys suggests).
I think from a team perspective this encounter is pivotal, the scenario has obviously got a number of climaxes (big, tough encounters); this is just the first- I'm not going to say if it's the hardest, second hardest or whatever.
Lastly, if you can avoid using your Daily then do, even if you have to delay until the last moment to see how the rest of the round goes until you decide.
Last thing- remember if Sinruth gets through Freggo and Velani, and avoids Kali for a round- he's going to make a mess of someone if he gets at them.
Hope this is okay and you don't mind me adding this kind of thing.
Cheers PDR