Scales of War #1 Rescue at Rivenroar (Full)

Viator should try to seperate them with his teleporting powers (so they can't both attack the same of us), get one of them into the room, so we can attack it and hopefully kill it quickly.

Uhh... and hope they can only do that much damage with CA or something, because if that health bar is any representation of how much they can withstand, that's ~200 HP each. :uhoh:

Bye
Thanee
I doubt they each have 200 HP (that would put them each in the vicinity of Sinruth); if they do, well, we might be running away (or dying). In any case, I'm thinking this might be a good place for Living Missile. Dimensional Scramble can't really get them separated enough to do much good given this layout, but Living Missile can effectively stun one (prone + slow at minimum, and it can be sent too far to reach anyone), while potentially knocking the other prone with decent damage.

t~
 

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I doubt they each have 200 HP (that would put them each in the vicinity of Sinruth); if they do, well, we might be running away (or dying). In any case, I'm thinking this might be a good place for Living Missile. Dimensional Scramble can't really get them separated enough to do much good given this layout, but Living Missile can effectively stun one (prone + slow at minimum, and it can be sent too far to reach anyone), while potentially knocking the other prone with decent damage.

t~

Remember the picture you are looking at (the Health meter) is from when the creature had been hit by Velani only, I didn't update the map for when Ah-shahran/Kyalia did another 12 points of damage. If you could see that image now you would note that the creature has taken over a third of its total HP already...

Just had a look at the above image, when the creature has only taken 10 HP damage from Velani, if you look up close you can see a dotted line- that's the start of the creatures token- part of it is being covered by the blue aura around Velani's tokan- therefore a bit of the creature's empty health bar is hidden from sight (while next to Velani).

Issue 1-

Actually the entire conversation about Health bars is a little worrying, alright not worrying let me explain- I put the health bars on show particularly for my other group- who had a habit at times of letting the Paladin with 4 HP get in to combat... I thought seeing their Health bars would nudge them in to doing something about the problem.

Now I'm concerned that you are judging who to fight in an encounter based on the status of their health bar (and a guestimate of their Hit Points). Congrats on being smart enough to do this but is it too much, should I remove the Health bars so that you have to rely on gut feeling rather than... a viewable Health Bar?

Any opinions please?

Issue 2-

I think Viator is enjoying his holiday, if he hasn't moved by midnight tonight can someone bot him for a turn, or else I will with a bit of Dimensional Scramble- or something else?

Any suggestions?

Issue 3-

I'd like to keep the Goken slot open until the end of this adventure, he hasn't replied to any of my messages still. If he's still not back then we need to make a decision- get a new player, or else change down to 5 PCs.

Just wanted to broach the subject.

Cheers PDR
 
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Issue 1-

Actually the entire conversation about Health bars is a little worrying, alright not worrying let me explain- I put the health bars on show particularly for my other group- who had a habit at times of letting the Paladin with 4 HP get in to combat... I thought seeing their Health bars would nudge them in to doing something about the problem.

Now I'm concerned that you are judging who to fight in an encounter based on the status of their health bar (and a guestimate of their Hit Points). Congrats on being smart enough to do this but is it too much, should I remove the Health bars so that you have to rely on gut feeling rather than... a viewable Health Bar?

Any opinions please?

I don't really think that it is a huge advantage. We do know how much damage we have caused, and once a creature hits bloodied, it is apparant, how much damage (roughly) it will still be able to sustain, anyways (and before that, a minimum, that it definitely can take still).

In fact, I think it is not unreasonable to be able to somewhat judge a creature's wound status, maybe not with the accuracy that the health bar offers, but at least in rough stages.

Issue 3-

I'd like to keep the Goken slot open until the end of this adventure, he hasn't replied to any of my messages still. If he's still not back then we need to make a decision- get a new player, or else change down to 5 PCs.

I would also like to keep his slot open, though at some point we gotta have to make that decision. Would be a shame to lose him, though.

Bye
Thanee
 

I don't really think that it is a huge advantage. We do know how much damage we have caused, and once a creature hits bloodied, it is apparant, how much damage (roughly) it will still be able to sustain, anyways (and before that, a minimum, that it definitely can take still).

In fact, I think it is not unreasonable to be able to somewhat judge a creature's wound status, maybe not with the accuracy that the health bar offers, but at least in rough stages.



I would also like to keep his slot open, though at some point we gotta have to make that decision. Would be a shame to lose him, though.

Bye
Thanee

Just wanted to make a quick comment about the Goken slot- I heart Goken, I want him back, I want him back right now- I heart Freggo.

My Mrs. is doing the proof reading for the stuff I post on OP, she puts up with my hobby but has nothing whatsoever to do with it. We were talking about the proofreading the other day, when she just mentioned-

"I like Freggo, he's daft."

That's possibly the nicest thing she has said about my D&D fixation for more than a decade...

Even my Mrs. misses Goken/Freggo- I too would like to keep the slot open, I actually thought about saying that we should keep the slot open for the next adventure too. Possibly play five players if Goken is not about and either have him join at the end (if he comes back), or else if I can fix the narrative have him join mid game. Or else declare him lost to us at the end of the next adventure.

I just think we have to think about it- I'd like to hear other people's opinions.

Just once more- Goken/Freggo rocks!
 

Issue 1-

Actually the entire conversation about Health bars is a little worrying, alright not worrying let me explain- I put the health bars on show particularly for my other group- who had a habit at times of letting the Paladin with 4 HP get in to combat... I thought seeing their Health bars would nudge them in to doing something about the problem.

Now I'm concerned that you are judging who to fight in an encounter based on the status of their health bar (and a guestimate of their Hit Points). Congrats on being smart enough to do this but is it too much, should I remove the Health bars so that you have to rely on gut feeling rather than... a viewable Health Bar?

Any opinions please?

I'm for the health bar. Using it for combat decisions to me isn't an evil that need to be avoided - you could be facing 2 bloodied creatures, but knowing who'd completely covered in viscera and ready to drop dead is realistic (and something I use at my tabletop game, too). It's just as easy to say, "well it was bloodied when it went from 44 to 56 points damage taken, so at best it has 56 more hit points, blah blah blah." Lastly, it is even more beneficial in the PbP world when combats can last a week in real life time and players can lose track of who's been beat up more (yes, they can read the combat log you awesomely provide, but if all I have to do is look at the health bar and go, AH yes, it was #3 we're all beating on, it's just much easier).

Issue 2-

I think Viator is enjoying his holiday, if he hasn't moved by midnight tonight can someone bot him for a turn, or else I will with a bit of Dimensional Scramble- or something else?

Any suggestions?

Perfectly fair, and he was for someone botting anyway. Concur with tiornys recommendation of Living Missile.

Issue 3-

I'd like to keep the Goken slot open until the end of this adventure, he hasn't replied to any of my messages still. If he's still not back then we need to make a decision- get a new player, or else change down to 5 PCs.

Again concur. Goken is/was awesome - I do hope he returns. As we reach the near end of this module, we should revisit the issue if he's not returned to decide recruit or downsize.

My 2 cp.
 

Thanks for taking over guys. My access here is still touch and go so if I'm holding things up keep going. :)

For the record, I'd have used two DS on the hordes of skeletons and slid Ah-shahran out of the way with Forceful Push. However 1) this seems like a desperate enough moment to crack out Living Missile 2) I did say bot me so I'm not put out and 3) with those damn rolls it'd have been pointless anyway! Seriously [MENTION=16069]Goonalan[/MENTION] couldn't you have used those dice rolls on us?!

And where are you [MENTION=42968]Goken100[/MENTION] ? I really do hope he's ok. All for waiting.

Hopefully be around. If the scorching sun and beautiful sea and ridiculously good service doesn't prevent me. :P
 

Thanks for taking over guys. My access here is still touch and go so if I'm holding things up keep going. :)

For the record, I'd have used two DS on the hordes of skeletons and slid Ah-shahran out of the way with Forceful Push. However 1) this seems like a desperate enough moment to crack out Living Missile 2) I did say bot me so I'm not put out and 3) with those damn rolls it'd have been pointless anyway! Seriously [MENTION=16069]Goonalan[/MENTION] couldn't you have used those dice rolls on us?!

And where are you [MENTION=42968]Goken100[/MENTION] ? I really do hope he's ok. All for waiting.

Hopefully be around. If the scorching sun and beautiful sea and ridiculously good service doesn't prevent me. :P

Sorry if I was a little terse in the IC, not you I'm mad at- work, as usual. Union meetings to day- we're taking legal advice about lots of things, it's all coming to a head and it looks like it's going to get ugly.

But hey-ho...

I hate botting other people's characters, can we make a rule from here on in if someone has to depart then a player (nominated or otherwise) takes over. I know it's hard because we're down a Freggo, and Blutspitze has only just joined us, and Larry is already botting Freggo, and... etc.

But I really don't like to bot PCs- I'm not even very good at it, certainly not as clever as you guys.

And I know I jumped in and played Viator but... But this is the only game of D&D I get, I've gone from one real-life game, a Maptools game and two PBPs to one PBP game- when I do get to computer I'm desperate to be on with it.

Again, my bad.

I'm a bit- whatever the word is for mad, exhausted, a bit frightened et al.

Cheers Paul
 

Worry not, friend. Life happens. I'm glad we're here to give you the break you need. As for botting Viator, if no one steps up next round if needed, I'll do it.

Now question regarding our run-off fiend... you said the stairs go down... can we not see down them? Or do you need to link a separate map? I'm basically trying to decide if Velani will chase the runner... just want to know what's visible down the stairs, if anything. I'll start Velani's post in the mean time...

edit: well Velani's not chasing anyone this turn LOL but maybe someone else can/wants to... Freggo maybe?

edit2: nice smoke/dust effects on the cave-in!
 
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[MENTION=16069]Goonalan[/MENTION], was 24 Religion seriously not good enough to identify anything about the unknowns, or did you just miss that knowledge check?

I'm posting for Ah-shahran now. If [MENTION=83060]RavenBlackthorne[/MENTION] doesn't have a chance to post for Viator by tomorrow evening (my time, so about 18 hours), I'll go ahead and post for him.

t~
 

Worry not, friend. Life happens. I'm glad we're here to give you the break you need. As for botting Viator, if no one steps up next round if needed, I'll do it.

Now question regarding our run-off fiend... you said the stairs go down... can we not see down them? Or do you need to link a separate map? I'm basically trying to decide if Velani will chase the runner... just want to know what's visible down the stairs, if anything. I'll start Velani's post in the mean time...

edit: well Velani's not chasing anyone this turn LOL but maybe someone else can/wants to... Freggo maybe?

edit2: nice smoke/dust effects on the cave-in!

The stairs head down, I guess you can see a few spaces in to the chamber but because of the angle, you can't see a lot. I'll re-do the map so you can see a little more- not a map issue, just a forgot about that issue.

Cheers PDR
 

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