Jefe Bergenstein
Legend
I do like the extra reaction. It might also add some "oomf" to the defensive duelist feat, which also feels a bit sub par.
You've convinced me that the most broken part of non-magical combat in 5E is Polearm Master, specifically the ability to OA foes as they enter your (extended) reach.
There doesn't seem to be a satisfying answer, does there?
One last try, though. Did you have a peek at my most recent suggestion? I'll quote myself, for your perusal:
[sblock=Self quote][/sblock]
Could I ask for the reason why a second off hand attack at fighter level 11 (using your bonus attack to make two, not one, off hand attacks) would be overpowered?
Thanks
Just a thought -- what if you attached the attack scaling to the dual wielded feat a la power attack?
Flurry of Blades
Any time you perform a melee attack as part of an attack action on your turn, you may make an additional off-hand attack. Both attacks will be made at -5 to hit.
This would average out to a little less damage than power attack, but with the benefit of splitting up the attacks to avoid overkill. (Assuming you have TWF fighting style, that is.)
I'd like to see those calculationsThere have been earlier threads that crunch the math, but I'm on my phone so I can't bring up the posts easily.
If I remember correctly, giving the 11th level TWF fighter 5 attacks vs the 3 attacks of the GWF fighter slightly edges out the average damage of the GWF fighter. Why is this a problem? Because, leaving damage off the table, the dex fighter has a lot of advantages over the str fighter. Better dex saves, lots of useful skills, no stealth penalties from heavy armor, ability to switch up and use a bow to great effect, better initiative, etc. the str fighter can carry more (if using variant encumbrance where that matters) and is better at resisting grapples and pushes. And probably leads the dex fighter by a point in AC due to heavy armor -- unless the dex fighter takes dual wielding and gets that 1 point AC bonus.
So, if the melee dex fighter is equal to the melee str fighter in damage, the str fighter loses its one edge.
Some people don't care about that, of course. Personally, I'd rather find a way to throw the TWF fighter a bone at higher levels without equalizing the damage.
That is very strong. Potentially much stronger than power attack, especially for paladins but also for anyone with high damage from Enlarge/Crusader's Mantle/magic weapons/etc. Melee is weak enough that I would allow a player to take this awesome feat, knowing full well how strong it will be, but be aware that it will have ramifications. It works for Dex fighters and sword-and-shield guys and halflings, unlike GWM. You could potentially even stack it with Power Attack against enemies with low AC.
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I'd like to see those calculations
Especially since I thought GWF absolutely crushed TWF - giving TWF 5 attacks instead of 4 is "only" +25%, and I thought GWF led TWF by more than that.
Do note that GWF is much better in practice than in the white room. I have found that in practice that -5 penalty is not nearly as problematic as it first seems. Monsters have generally low AC. It's not hard to get Advantage or other bonuses. Considerations that benefit the GWF:er much more than the fighter attacking without -5/+10. Meaning that I am interested to see if those calculation take, say, advantage into account. (Not doing that and subsequently declaring GWF not much better than TWF is not a very rewarding basis for discussion, IMO)
Also, does this discussion involve Polearm Master? Or perhaps it doesn't have to, if GWF is always better than PM? But then what about the GWF+PM case? I would have thought TWF didn't stand a candle to that combo, despite - obviously - TWF being able to link up with a feat of its own...
I do agree the STR fighter needs an edge vs the DEX fighter. That I suggest adding something to TWF is based on the perception that the things DEX give (better AC, better initiative, better Dex-saves etc) wasn't quite enough to match the humongous damage from TWF....
Thanks,