doctorhook
Legend
I'd like to see those calculations
Especially since I thought GWF absolutely crushed TWF - giving TWF 5 attacks instead of 4 is "only" +25%, and I thought GWF led TWF by more than that.
Do note that GWF is much better in practice than in the white room. I have found that in practice that -5 penalty is not nearly as problematic as it first seems. Monsters have generally low AC. It's not hard to get Advantage or other bonuses. Considerations that benefit the GWF:er much more than the fighter attacking without -5/+10. Meaning that I am interested to see if those calculation take, say, advantage into account. (Not doing that and subsequently declaring GWF not much better than TWF is not a very rewarding basis for discussion, IMO)
Also, does this discussion involve Polearm Master? Or perhaps it doesn't have to, if GWF is always better than PM? But then what about the GWF+PM case? I would have thought TWF didn't stand a candle to that combo, despite - obviously - TWF being able to link up with a feat of its own...
I do agree the STR fighter needs an edge vs the DEX fighter. That I suggest adding something to TWF is based on the perception that the things DEX give (better AC, better initiative, better Dex-saves etc) wasn't quite enough to match the humongous damage from TWF....
Thanks,
For both of your reference, in case you missed it, [MENTION=6785802]guachi[/MENTION] and [MENTION=12032]brehobit[/MENTION] had some fancy maths going on around pages 2 and 3 of this thread.I was addressing non-feated. When comparing TWF to GWF, I think we need to separate comparing the feats from comparing the fighting styles. Because if the problem is with the feats, the solution should be in the feats. Personally, while I don't find the dual wielder feat useless, I do find it lame.
As for the -5 and advantage, I hear you, though I think this "advantage is everywhere" must vary by table. The GWF fighter at my table is not getting advantage all the time, and he fights lots of guys in armor.
Anyway, sorry I can't link the calculations for you! Maybe once I get home. Inter-city traveling at the moment.
Both of you commented about fighting styles and feats, and I think that's turning out to be the real can of worms here; the connections between all these things are convoluted enough that it's difficult to try to fix one problem without creating new ones. I'd love it if 5E had a broader base of basic (read: available to everybody) actions tightly integrated into the combat engine (à la 4E), but rebuilding 5E combat from the ground up is more than I'm personally willing to commit to.
I mentioned giving TWFers a bonus reaction/one additional OA per round, and I still like that idea, even if it's a bit situational and fiddly. I also really like [MENTION=31506]ehren37[/MENTION]'s idea of moving the off-hand attack onto the Attack action (instead of a bonus action), but I'm wondering where to place it: basic TWF attack, TWF fighting style, or the DW feat? I'm leaning towards changing the fighting style to fit the bit about [off-hand as part of the Attack action] and stashing the extra reaction/OA in the DW feat, then finally abandoning this madness.