I also like the more flavorful magical items. In my campaign that we just started, I created magical items based on their character conceptions.
The monk got Gauntlets of the Living Weapon which provides a +1 to AC, moves you up 1 level on the unarmed strike table (d4 becomes d6 and so on), if you choose only to defend you can roll your damage and add it to your AC.
The thief got a Twinkling Rapier which forces a will save on the opponent with each hit making the DC rise a point. Failure causes the enemy to become enraged by the pinpricks and only attack dropping all defenses. The hilt can also stun an opponent once per combat as the light shines in its eyes.
I envision that these magical items will grow with their characters taking on more uses or increased power. We just started and I warned them I might need to change a bit if balance goes out of wack.
Sent from my iPhone using EN World
The monk got Gauntlets of the Living Weapon which provides a +1 to AC, moves you up 1 level on the unarmed strike table (d4 becomes d6 and so on), if you choose only to defend you can roll your damage and add it to your AC.
The thief got a Twinkling Rapier which forces a will save on the opponent with each hit making the DC rise a point. Failure causes the enemy to become enraged by the pinpricks and only attack dropping all defenses. The hilt can also stun an opponent once per combat as the light shines in its eyes.
I envision that these magical items will grow with their characters taking on more uses or increased power. We just started and I warned them I might need to change a bit if balance goes out of wack.
Sent from my iPhone using EN World