Upon reflection, I think I may have been too hasty. A slave revolt that fails is certainly going to create a huge amount of chaos, and with the chaos, opportunities for the PCs to make a quick profit while the city guards are busy winning the revolt. They might even do some good, but let's not get crazy about the odds.Wow. I dont know how i missed it readibg through the first time but you literally rule out slave rebellions (pretty much) right in the first post. Im sorry. Wow that was situationally a very ironically stupid thing of me.
Yeah. Slave rebellions rarely succeed and it would be especially long odds against the drow. Agreed.Upon reflection, I think I may have been too hasty. A slave revolt that fails is certainly going to create a huge amount of chaos, and with the chaos, opportunities for the PCs to make a quick profit while the city guards are busy winning the revolt. They might even do some good, but let's not get crazy about the odds.
Check out the 2e Menzoberranzan boxed set. I think the plot there might also be of use to your idea.Yes, I'm posting again.
So I fell in love with the Drow when the G & D series initially came out in 1979 (or maybe 1980), but I've never really gotten a good scenario outof them. I purchased Oones Drow City maps (For VTT, yiu cannot beat Oones for quality and price-friendly)
Drow City: Virtual Boxed Set© - Welcome to Drow City, the most dangerous, deep, mysterious and fascinating underground settlement ever mapped!. Twww.drivethrurpg.com
I have just about every scenario made for the Drow, which is not as many as you would think.
Now, what I am looking at is a take off of Drow Rising, in which the PCs travel to a Drow City to stop surface raids via assassination.
That's a good core plot.
The PCs will be high level (how high, I don't know, because they's about 12-15 sessions away), have no Drow PCs, and will have devices that hide their true alignments as CN. They will be masquerading as merchants, trades, or some such; their cover will be up to the players.
But they should have to spend some time in the Drow city, and there I am coming up with a blank. Being CE, Drow law enforcement should be inefficient, indifferent, and corrupt, except when it comes to keeping tabs on slaves or slave rebellions.
The city should be ripe for sidebar quests, but I can't think of a single one, and so far I haven't found a commercial scenario with much guidance.
Anyone run this sort of thing, or seen a good module to help?
How about thisAny suggestions of how this could play out and/or motivations between Nezznar and the other drow? I will read the thread again, there were several good ideas embedded there. I might have access to that old 4e module, I will have to check.
That's very good!How about this
Nezznar: Trying to craft an item that will allow him to regain drow form. Hopes to use the drow mercenaries from the outpost as a power base with which to re-enter drow society if he can manage to construct the item. Needs to hide his nature from the mercenaries in the mean time. (Driderhood being considered a sign of blasphemous weakness and failure amongst the drow - and resulting in said drider being denied any social standing). Perhaps his condition also requires him to feed on humanoids, necessitating both a ready supply and the need to hide it from his organization lest it cause political problems.
Outpost: A group of drow who have formed a mercenary company, hoping to advance their station. Comprised of renegades, disgruntled commoner drow, and remnants from destroyed houses. Lured to the "surface" tunnels by Nezznar with promises of wealth and power. Fractious, untrustworthy, host to diverse extreme religious beliefs (per drow culture), and potentially open to betrayal. But might gain some standing in drow society if Nezznar succeeds. Generally more capable than Nezznar's human and goblinoid Redbrands.