davethegame
Explorer
To the best of my knowledge, that is not the case. (Note, I have not playtested, played or seen people play. I am going based on discussions with people who have, so I may be misinterpreting things.) I believe Trevor's character had a specific mutation/power that caused a random mutation at the beginning of each combat.
I would be surprised if WotC made it so that each character had that mechanic. I rather suspect that for those people who like that idea, there will be the option of choosing it, while for those that prefer more stable mutations, that option will be there as well.
I was in the game that Trevor was in, and we all had the same mutation rules. Most of your character persists all the time except for one random mutation. They seemed pretty core to the game, so I would be surprised if they were just an option, although they would be really, really easy to house rule out.
I should also point out this was still an early playtest and probably the first time the public in any way has seen it, so a lot could still change as they playtest more.
I should also also point out that I had an absolute blast playing it, and it went from a "maybe buy" to "must buy" from one playtest. The booster packs are so non-essential to the game that it doesn't bug me in the slightest, but it did cause me to make a post on my site about the idea.
Edit: I take it back, slightly. There was one character that used tech instead of mutations, but those rules weren't ready for prime time yet, so we don't know how those will work.
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