Scorching Ray Sneak Attacks.

Pinotage said:
I believe that Scorching Ray is treated along the same lines as Manyshot in that only the first ray does damage. The extra damage would then be fire damage, with fire resistance being applied to the total including Sneak Attack.

Not quite like manyshot. With manyshot, you only get one sneak attack because you only get one attack roll. That you only get one sneak attack per round per spell is correct, but is a separate issue.

For the record:

Yes, the extra damage is fire damage.

Yes, it still applies, even if the base damage is not enough to get through fire resistance, although special effects which are not damage would not.

EDIT: That special effects related to the attack. Special effects related to the spell may or may not work depending on the spell description.


glass.
 
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Thanee said:
Nope, it's the same attack, you just roll multiple attack rolls and can direct parts of the attack to different targets, but the whole is just one attack.

Ok, this confuses me.
If it's a different attack roll, and a different target, what makes it the same attack?
Just the fact that it comes from the same source?
I can understand it from a game balance point of view, or even the "you can only aim carefully at one point" view, but what would be the difference between this and an archer firing two arrows at different targets or a fighter stabbing at 2 people with his sword?
 

nute said:
Along the same lines, if you have Cleave, and you drop an opponent with a Sneak Attack - you don't get Sneak Attack damage on the guy standing next to him, even if he'd be eligible (flatfooted, etc). It's pretty much spelled out that Sneak Attack only applies to one damage roll.

Not true. If you cleave, and the next target is vulnerable to Sneak Attacks, he gets sneak attacked.
 

myradale said:
Ok, this confuses me.
If it's a different attack roll, and a different target, what makes it the same attack?
Just the fact that it comes from the same source?
I can understand it from a game balance point of view, or even the "you can only aim carefully at one point" view, but what would be the difference between this and an archer firing two arrows at different targets or a fighter stabbing at 2 people with his sword?

The trick is that it isn't the same attack, but it is the same volley.

Precision-based damage only works once per volley. Sneak Attacks are precision-based damage. (I think) Point Blank Shot is precision-based damage. Thus, regardless of how many attack rolls you make, you only get this damage on the first "shot" of the volley.

Manyshot is a volley which uses a single attack roll. Precision-based damage applies once, to the first arrow in the volley.

Scorching Ray is a volley which uses multiple attack rolls. Precision-based damage applies once, to the first ray in the volley.

Note that, in either case, it applies only to the first arrow / ray - whether or not it hits.
 


nute said:
Along the same lines, if you have Cleave, and you drop an opponent with a Sneak Attack - you don't get Sneak Attack damage on the guy standing next to him, even if he'd be eligible (flatfooted, etc).

Actually, as long as your enemy is subject to the conditions that trigger SA you'll get it. Cleave is an entirely different case.
 

An example of a spell which allows multiple sneaks per round is flaming sphere as this can be used in place of an attack and with a high enough BAB you could get more than 1 a round. This requires a full attack however and cannot be done in the round that you actually cast the spell. If a scorching ray offered the ability to do up to 3 sneaks a round all at full BAB with a standard action it would be far too good
 

Prism said:
An example of a spell which allows multiple sneaks per round is flaming sphere as this can be used in place of an attack and with a high enough BAB you could get more than 1 a round.

Flaming Sphere?

Do you mean Produce Flame?

SRD said:
Produce Flame
Evocation [Fire]
Level: Drd 1, Fire 2
Components: V, S
Casting Time: 1 standard action
Range: 0 ft.
Effect: Flame in your palm
Duration: 1 min./level (D)
Saving Throw: None
Spell Resistance: Yes
Flames as bright as a torch appear in your open hand. The flames harm neither you nor your equipment.
In addition to providing illumination, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6 +1 point per caster level (maximum +5). Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you attack with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining duration to 0 minutes or less, the spell ends after the attack resolves.
This spell does not function underwater.
 


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