Wulf Ratbane
Adventurer
JVisgaitis said:They said that they wanted to emphasize movement on the battlefield and not have characters stay in the same square and swing for the entire length of combat.
I keep seeing this thing about "standing still and swinging for the entire combat," but it bears no resemblance to any 3e game I have ever played in.
EDIT: Lest this comment provide any more fodder for trolling, what I meant was that, with the exception of having to stand still to get a full attack, my 3e combats haven't been particularly static. My solution wouldn't be to provide more "cool movement maneuvers," rather, I'd just remove the existing disincentives to moving (loss of full attack and AoO).
Last edited: