JVisgaitis
Explorer
They said that they wanted to emphasize movement on the battlefield and not have characters stay in the same square and swing for the entire length of combat. I'd imagine there will be a lot of movement abilities like this in 4e.
Testament said:If you're talking about the term Tank, IME that predates WoW by quite a bit. I was hearing the term back when I started playing D&D in 2000.
Reynard said:Dear Scott:
Please stop talking in WoWisms.
Thanks.
Green Knight said:Read the rest of the sentence.
If he's not talking about movement, then what else could he possibly be talking about?
5 ft Step = 1 Square of Movement. So maybe 3 Steps are 3 Squares of movement?Plane Sailing said:I'm wondering whether this is talking about shifting position on a condition track a la Saga, rather than being explicitly about movement.
'3 step shift' doesn't sound like something to do with movement to me... unless they've done something wacky with scale and fighting space, like making a Medium creature take up a 3ft square or something!
Which makes me think that he is talking about something other than movement with those words.
Dear Reynard:Reynard said:Dear Scott:
Please stop talking in WoWisms.
Thanks.
Do you mean him calling the fighter-types tanks? I've been calling fighter-types tanks since about 1983. It ain't a WoWism, though it is used in WoW.Reynard said:Please stop talking in WoWisms.
JVisgaitis said:They said that they wanted to emphasize movement on the battlefield and not have characters stay in the same square and swing for the entire length of combat. I'd imagine there will be a lot of movement abilities like this in 4e.
I feel the same. The vast majority of 4E news leaves me feeling cold. I'm sure I'll get jumped on for saying this, but the more I hear about 4.0, the more it seems like this the corporation mandated version of D&D. It's like the designers are building a marketing strategy instead of a game.Simia Saturnalia said:Also, this left me strangely cold...not disturbed cold, just uninterested cold. I don't know why.