Scott Rouse blog - Rogue ability

Grog said:
Did you actually read his post? He didn't make your point, he refuted your point. The word "grind" was used in a completely different context here than it's usually used in WoW.

When I see the word "grind" in RPG context I think of "meat grinder" dungeons (see Rappan Attuk). Man, I love those.
 

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Reynard said:
Thank you for making my point. In this context, it is WoW jargon, and obviously so.

No, its not.

Unless you're saying that this sentence

Scott Rouse said:
It was a grind and I thought my rogue was going to die.

means that Scott Rouse's rogue was engaging in a lengthy series of battles against the same foe with no plot purpose but with the intent of obtaining experience in order to advance to a better point in the game.

Which is ridiculous. He's clearly using the word "grind" to refer to a difficult, grueling task.
 

Reynard said:
Thank you for making my point. In this context, it is WoW jargon, and obviously so.
But this assumes that Scott Rouse is talking in WoW-jargon. But since he is talking about D&D, we have to apply D&D-jargon, where "grind" only corresponds to the normal English meaning. Unless you assume he's talking about D&D in a WoW-jargon - but this means, you think D&D and WoW are similar enough to apply the same jargon. Which you seemingly do, therefore you associate D&D and WoW and think of them as very closely related. If you associate both, you obviously think that D&D and WoW are very similar.

Since you're a fan of D&D (I assume this, because you're on a D&D-dedicated forum), and D&D and WoW are almost the same to you, you're seemingly a big fan of WoW because of the similarities of D&D and WoW. Note that I'm talking about D&D in general, beginning with OD&D. Because we're talking about D&D in general.

Or not? Then you' heavily biased and WANT to read WoW-jargon in Scott Rouse's text, which means you WANT to see a connection between D&D and WoW.

EDIT: I forgot:
BadMojo said:
When I see the word "grind" in RPG context I think of "meat grinder" dungeons (see Rappan Attuk). Man, I love those.
"Grind" is established in D&D-jargon. Then this means you're not very knowledgeable about D&D-jargon... ? So the problem is not the "use of WoW-jargon", but rather your unfamiliarity with D&D-jargon?

Cheers, LT.
 

Reynard said:
Thank you for making my point. In this context, it is [not] WoW jargon, and obviously so.

Fixed that for you.

WoW / MMORPG grinding is going out and fighting multiple copies of the same monster over and over and over again in order to get enough gold / experience / cool toys to move on to something interesting.

For example, you'd like to adventure with your friends in the Dungeon of Awesome. If you want to be at all effective in the Dungeon, you need to be 25th level. You are currently 22nd. So, you go out and grind Howling Milkbats for awhile until you make 25th level. Then, you enter the dungeon with your friends and proceed to have fun.
 

I can't help but wonder if the word "shift" is either accidental or deliberately used to be misleading. It'd be amusing if there was so much to do with a word that is of no consequence.

Either way, I imagine he's referring to a maneuver more than anything else, and it does sound appropriate for rogues. I kind of hope other classes can use it though...getting caught in that kind of situation is the only thing that's ever killed any of my characters in the past.
 

Until today, I never new that "grind" was jargon used by WoW players since I've never played it before. I thought that Scott was referring to the the length and brutality of the battle.
 


Toryx said:
I can't help but wonder if the word "shift" is either accidental or deliberately used to be misleading. It'd be amusing if there was so much to do with a word that is of no consequence.

Either way, I imagine he's referring to a maneuver more than anything else, and it does sound appropriate for rogues. I kind of hope other classes can use it though...getting caught in that kind of situation is the only thing that's ever killed any of my characters in the past.
Hehe, I think "shift" is used colloquially. Don't forget Scott isn't a game designer, but a brand manager. He'll probably use more lax language than a D&D (as in Design & Development) member.

And for manoeuvre - I'm pretty sure that's a kind of manoeuvre, stuff like that is already in the Bo9S, and don't forget that rogues are also "martial". Perhaps it's only their preferred path or discipline of manoeuvres, meaning that other classes get less from that path or get later access to it (or only by special feats, as seen in Bo9S).

I don't expect they completely hardwire it into a "rogue"-ability, because hardwiring isn't the trend they follow (more choices and options) - though it would fit the rogue as "martial striker" pretty well as his shtick, because it's great for hit-and-run attacks with sneak attacks.

Cheers, LT.
 

Just a thought on the "auto" nature of the ability alluded to in Scott's blog:

We don't know this is something which the rogue can do all the time. He might have to tap into his "power" to do it, meaning it's a per-encounter or per-day ability, or it expends some other resource. The rogue and fighter are currently the two classes I'd say we know the least about what type of abilities their "power source" will give them, or how they work.
 


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