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Scout: Aspect of Fox + dual weapon attack

Larrin

Entropic Good
For scouts Aspect of the cunning fox lets you shift as a free action when you hit or miss on your turn. Dual weapon attack lets you make an attack as a free action with the trigger you hit with a basic melee attack on your turn.

Now if your are in your foxy stance and you hit with a melee basic attack, you trigger both your foxy shfit and your dual attack. It seems like you can take these in either order, but both give me a brief pause that i'm interested in feedback about.

If you make your dual strike first, then that attack also triggers a foxy shift, does that give you two shifts of two in a row? Seems like it does, but i'm thinking it might also raise a DM's eyebrow.

Likewise if you shift then attack, the DM might not like that you get to move before you use your dual attack, which is supposed to happen righ after the first attack.....

I think that the correct answer is you can 1) dual atttack, foxy shift, foxy shift, or 2) foxy shift, dual attack, foxy shift, but I want to have a good backing before springing it on my DM.
 

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You absolutely can attack, shift 2, dual strike, then shift another 2. Both scouts and rangers are intended to be extremely mobile.

If you really want to, you can attack, power strike, shift 2, dual strike, shift 2 if you want as well.
 


The thing to remember about 4e character abilities is that all PCs are intended to be just about the best they are at what they do. If it's not obviously able to one shot bad guys and doesn't completely overshadow another class then the generous explanation is probably the right one.
 

The thing to remember about 4e character abilities is that all PCs are intended to be just about the best they are at what they do. If it's not obviously able to one shot bad guys and doesn't completely overshadow another class then the generous explanation is probably the right one.

i don't know being able to move, and then shift 4 squares every round seems to overshadow what a monk can do.
 


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