Scroll Bandolier

I've always just played that whatever schemes the players could come up with (bandoleers, etc), had already been taken into account. I have a hard enough time believing that someone in the middle of combat could find the right scroll and cast from it in a single round as it is.
 

log in or register to remove this ad

Sounds like the player is, in essence, trying to get the Quick Draw feat for use with his scrolls in exchange for spending a small amount on an unusual piece of equipment. I guess I might allow the bandolier for the cost of a belt and a number of small pouches or scroll cases equal to the number of scroll slots he wants. I'd also allow him to draw whichever scroll he desires, since he'd be able to know by feel if it was in one or another of, perhaps, six slots but I wouldn't allow it to be read in the same round without provoking an Attack of Opportunity.

However, I might also allow for a magic item to be created that costs 5,000 gp (half the cost of gloves of storing) that allows one to draw any of six scrolls and read it as a full round action (and without provoking an Attack of Opportunity). Only one bandolier can be worn, cannot have more than six slots (but can have fewer) and it would take up the "neck" slot for magic items. I'd used shrink item as the spell since scrolls can come in many sizes, really, and the size needs to adjust to allow the bandolier to function precisely. Seems fair that it should cost less since it is more specific than the gloves of storing. Anyway, here's a rough idea of an item -

Scroll Bandolier: This device is an unassuming bandolier of leather with 1d4+2 slots across the chest into which scrolls can be stowed. As a full round action, one can retrieve any of the scrolls within and read it without provoking an Attack of Opportunity. This device takes up the neck slot for magic items.
Faint transmutation; CL 6th; Craft Wondrous Item, shrink item; Price 5,000 gp


It's a tough call. On the one hand it could be seen as a free feat. It might also be seen as getting any one of six spell-like abilities available to you. Maybe the cost should remain closer to 10,000 gp?
 

Ed_Laprade said:
And hand him a blank piece of rolled up parchment. Of course adventurers do that. Adventuring is what they do for a living. (Or dieing!) Why wouldn't you let them do that sort of thing? It's exactly the sort of thing they should be thinking of if they have any brains at all. (And I'm talking about the characters here.)

Never prevented any of my players from doing any of those things! I was just sharing my experiences. And yes, the blank scroll is the best bet. (though a legitimate merchant will just return the scroll once the job was done)

As for cost: The fact that the player will be paying for the scrolls is more than enough cost for me.
 
Last edited:

There's a Bandoleer and a Masterwork Bandoleer in the Forgotten Realms Campaign Setting book. The former hols up to 8 items (dagger sized) and the latter up to 12 items. Neither offers the benefit of a free action to draw the items.

There's a Scroll Organizer in the book that's basically a belt that holds up to 8 scroll cases and you can read the scroll top to see which scroll it is, but again, no benefit for drawing them as a free action.

There is, however, a Potion Belt and a Masterwork Potion Belt in the book. The former holds 6 potions, the latter 10. THOSE belts allow you to draw a POTION as a free action. :D

Don't know what item lets you get scrolls out for free, though.
 



A tradeoff for this sort of thing may be to allow the quick access, but increase the odds that the item will be destroyed by enemy attacks. I feel that a lot of equipment is just not worth the time spent drawing it, so I may go along with this option to try and encourage players to vary what they do on their turns.
 

the black knight said:
I would allow the free action to pull the scroll, but I wouldn't allow the player to differentiate between the scrolls on the bandolier. The action is simply too quick. Either all the scrolls on the bandolier are the same, or you randomly pull one of however many you carry.
How does that make sense, randomly pulling out scrolls? What if I carry a bunch of swords around, since I'm a fighter? Do I "randomly" pull out my mundane sword when I *really* wanted my Holy Avenger to fight a demon?

Sorry, that arguement and suggestion doesn't cut it to me. Any adventurer worth his salt would have all his stuff clearly labled and/or stored in a specific order. And other way, and you've just lost me...
 

Originally Posted by Mark CMG -

Scroll Bandolier: This device is an unassuming bandolier of leather with 1d4+2 slots across the chest into which scrolls can be stowed. As a full round action, one can retrieve any of the scrolls within and read it without provoking an Attack of Opportunity. This device takes up the neck slot for magic items.
Faint transmutation; CL 6th; Craft Wondrous Item, shrink item; Price 5,000 gp



That's yoinkable! :)
 

I think we're making mountains out of mole hills. In the coulse of this thread, we have established that adventurers come up with these things because it's what they do for a living that neccessitates these feats of ingenuity. But then we can't accept that he or she can remember which scroll is which or how long it takes to unroll it. Suddenly now it is beyond their comprehension, because we're afraid they may actually use it as it is intended. I say, Who cares? They can't read it any faster and past level one they could have drawn it as a move action or during a move action anyway. The bandolier is only cosmetic at best.
 

Remove ads

Top